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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#91

There's a common fallacy that happens frequently when Silicon Valley technologists start talking about Nintendo, and that is the idea that "their hardware can never compete with the ubiquity of mobile platforms, they should just become a software company and port their games to iOS and Android!" The success of Pokémon Go, and this new Mario game as well, is showing that Nintendo is taking a different strategy: they'r…

One thing that I think really separates the discussion about Nintendo is the awareness/cluelessness about the fact that Nintendo have, in fact, have their hand in so much of Silicon Valley, already.

I remember in the 90's, SGI and Nintendo shared a multiple of projects, hosted at the expansion offices at Oracle. The goal? Port Netscape to the N64, and so on.

Nintendo are all over the place. Of course they have an iOS team already, duh. They worked with Creative Labs already, to develop competing frameworks to iOS, even before iOS 1.0 was released.

All these things got cancelled/re-structured, and Nintendo still have a strong, forward-deployed, developer mentality.

So, its not that they are not, actually, operating as a development group in our industry. Its just that they haven't "surfaced", yet, because their strategic deployment of co-development teams and integrated efforts doesn't, necessarily, mean that a product will bubble to the surface.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#92
post #76

Earlier quoted context omitted.

I think the Mario IP combined with an App Store feature, which it is almost certain to get, should give it respectable enough download numbers for Nintendo to consider it a success. Endless runner games historically don't monetise as well as other genres so allowing the user to trial the game then pay a fee for full access might work out better for them than if they had went the micro-transaction route. The decision…

Did Pokemon even get featured on the App Store? Once your name recognition is big enough, traditional marketing is just rounding error.

I can't remember for certain if it got a banner feature but I think it did.I agree though that it had very little effect on the success of Pokemon GO as a large amount of people downloaded when it was still in soft launch phase and before it was properly featured by Apple.

Just checked and here in the UK Super Mario Run already has a banner feature and is top of the new games we love section despite not being available yet to play yet

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#93

There's a common fallacy that happens frequently when Silicon Valley technologists start talking about Nintendo, and that is the idea that "their hardware can never compete with the ubiquity of mobile platforms, they should just become a software company and port their games to iOS and Android!" The success of Pokémon Go, and this new Mario game as well, is showing that Nintendo is taking a different strategy: they'r…

Does Nintendo actually have a hand in Pokemon Go? I don't know what the relationship between Nintendo and the Pokemon Company is.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#94
post #17

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

"I wonder if Star Wars will suffer the same fate at the box office eventually."

Star Wars has transcended "franchise" and become a tax. There is a star wars tax that we all have to pay and that tax rate graduates as you have children.

Death and star wars. They're inescapable.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#95
post #85
post #69

Earlier quoted context omitted.

> but when it comes to technology and current trends Nintendo is consistently considered the lagging player Technology was never their selling point—even the original NES came out with an 8-bit processor while 16 bit processors were already available. Why? Because it was cheaper, and easier to develop for. Their main selling point has always been strong gameplay experiences.

NES had only two types of games: either you jump on top of enemies or you constantly move right and kick them. Actually there were only two games but with different sprite images. But even that was wonderful in 1982, because it happened on your TV, like movie, but controllable by you! And they're trying to sell the same 'magic VCR where you can control retarded boy jumping on mushrooms' in 2016. Except on phone hands…

Off the top of my head I can think of many other 'types' of NES games that break the side scroll paradigm. For example:

Top down action RPG (Zelda)

Decision based RPG (Dragon Warrior)

Picture games (Anticipation)

Game show games (Family Fued)

Sports / Racing games (Punch Out, Rad Racer)

ETC.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#96

There's a common fallacy that happens frequently when Silicon Valley technologists start talking about Nintendo, and that is the idea that "their hardware can never compete with the ubiquity of mobile platforms, they should just become a software company and port their games to iOS and Android!" The success of Pokémon Go, and this new Mario game as well, is showing that Nintendo is taking a different strategy: they'r…

Does Nintendo actually have a hand in Pokemon Go? I don't know what the relationship between Nintendo and the Pokemon Company is.

They own a piece of The Pokemon Company and a piece of one of the companies that owns a piece of The Pokemon Company. No one really seems to know if that amounts to a controlling interest or not.

But empirically, it seems unlikely an independent Pokemon Company wouldn't put out Pokemon games for non-Nintendo platforms.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#97
post #94
post #17

Earlier quoted context omitted.

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

"I wonder if Star Wars will suffer the same fate at the box office eventually." Star Wars has transcended "franchise" and become a tax. There is a star wars tax that we all have to pay and that tax rate graduates as you have children. Death and star wars. They're inescapable.

I recognized this and escaped a long time ago.

...in a galaxy far, far away. :D

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#98

There's a common fallacy that happens frequently when Silicon Valley technologists start talking about Nintendo, and that is the idea that "their hardware can never compete with the ubiquity of mobile platforms, they should just become a software company and port their games to iOS and Android!" The success of Pokémon Go, and this new Mario game as well, is showing that Nintendo is taking a different strategy: they'r…

I think its a great play by Nintendo to use mobile as a new conversion/user acquisition channel. I don't think we've seen any changes in the way Nintendo has been acquiring/marketing to new (non-previously-Nintendo-platform-owning) customers in the past 5 years. Putting their base IPs on popular mobile platforms is what appears to be their first modern approach at customer acquisition and will likely serve as a good…

I wonder if this is going to become more of the norm, with companies putting out apps like Pokemon GO that use the brand image over top of a pretty basic app that's flashy but doesn't have much depth.

It really is just an interactive ad for Nintendo's brand.

I wonder if it even knows it's an ad?

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#99
post #73

Earlier quoted context omitted.

I disagree. The problem with marvel is we know what to expect, it's really hard to outdo any previous movie they release and it feels they are going down hill, but I often wonder if you swapped the releases of some movies would the same still hold true that the sequel isn't as good as the first or would the sequel be better than the first.

> it's really hard to outdo any previous movie they release This is exactly it. Each epic battle scene is so over the top it's almost impossible to come up with something even more epic and over the top. Too bad they don't realize a good story doesn't need that. I thought the older James Bond movies had it figured out.

But each movie in the MCU doesn't necessarily have an epic fight that tries to outdo the previous movie's epic fight.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#100
post #62

Earlier quoted context omitted.

Oh but you can. You can almost argue that we've settled for every other endless runner game only because it sort-of reminded us of Mario and ultimately, we've just been itching to play a Mario runner on our phone this whole time, and that's all we've ever wanted.

Look at the graphics of Flappy Bird and tell me it's not inspired by Mario.

Reuse of graphic assets from a game doesn't always mean the new game was inspired by the game the assets came from.
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