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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#61
post #58
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

It isn't an endless runner. It has actual hand-crafted levels, like Rayman Jungle Run, which is much better than any endless runner I've ever played. With Nintendo's level designers, I expect it to be pretty fun.

I've noticed that both here and on reddit there's a vocal population that is really upset that this is being called an "infinite runner" because if the non-procedural and therefore not infinite nature.

It feels kind of like arguing about hacker and cracker.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#62
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

Oh but you can. You can almost argue that we've settled for every other endless runner game only because it sort-of reminded us of Mario and ultimately, we've just been itching to play a Mario runner on our phone this whole time, and that's all we've ever wanted.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#63
post #17

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

Eventually? We were all thoroughly sick of it after the original trilogy was released umpteen times, let alone now after after the 62 home video and box set releases to date: http://starwars.wikia.com/wiki/Star_Wars_home_video_releases

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#64

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

Being slow and conservative has probably contributed to the fact that they have been in business for over 120 years.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#65
Pokemon Go was a start. Mario runner - everyone expected it, of course.

BUT, I personally believe, should they decide to make it, a Nintendo Universe game will be the biggest thing to ever hit mobile. If I can create my own massive Nintendo land, with Mario and Luigi's house, tubes, Koopa Castles, goombas running around, and then there are mini games to earn "coins", etc.... I think I'd finally play a game on my phone again, the nostalgia-pull would just be too intense to resist.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#66
post #61
post #58

Earlier quoted context omitted.

It isn't an endless runner. It has actual hand-crafted levels, like Rayman Jungle Run, which is much better than any endless runner I've ever played. With Nintendo's level designers, I expect it to be pretty fun.

I've noticed that both here and on reddit there's a vocal population that is really upset that this is being called an "infinite runner" because if the non-procedural and therefore not infinite nature. It feels kind of like arguing about hacker and cracker.

The reason I brought it up is because Nintendo's level design is fantastic. I expect the levels to be varied and interesting, unlike most endless runners. My comment's parent was specifically talking about the novelty wearing off, and well-crafted levels don't rely entirely on novelty for fun.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#67
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

> Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile.

Nintendo has a history of taking existing genres they don't have much experience in, making it their own, and releasing really compelling games. Pikmin for RTSes, Splatoon for FPSes, etc. I don't think they're going to half-ass it.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#68
post #66
post #61

Earlier quoted context omitted.

I've noticed that both here and on reddit there's a vocal population that is really upset that this is being called an "infinite runner" because if the non-procedural and therefore not infinite nature. It feels kind of like arguing about hacker and cracker.

The reason I brought it up is because Nintendo's level design is fantastic. I expect the levels to be varied and interesting, unlike most endless runners. My comment's parent was specifically talking about the novelty wearing off, and well-crafted levels don't rely entirely on novelty for fun.

I didn't mean to say that I disagreed with your conclusion about level design mattering a ton, I was just commenting on nomenclature and how it seems to be coming up with this. Most people seem to call Rayman Jungle Run an infinite runner too.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#69
post #60
post #44

Earlier quoted context omitted.

Except they consistently release high rated games year after year.

I wouldn't go as far to say they're stuck in the 80s, but when it comes to technology and current trends Nintendo is consistently considered the lagging player (the fact that they're still grappling with online gaming and infrastructure is laughable). The general consumer doesn't understand how miserable a failure their latest console was and that the small catalog of "high rated" games (debatable considering their r…

> but when it comes to technology and current trends Nintendo is consistently considered the lagging player

Technology was never their selling point—even the original NES came out with an 8-bit processor while 16 bit processors were already available. Why? Because it was cheaper, and easier to develop for.

Their main selling point has always been strong gameplay experiences.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#70
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

He also stated that it will be a non-freemium game, which I think would hurt the Nintendo brand. Hopefully they don't go down that road.

freemium is bad
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