Earlier quoted context omitted.
I guess you don't remember browser wars. Until MS started supporting standard HTML, they were pushing all kind of junk like ActiveX and Silverlight, in attempt to monopolize the Web with lock-in. Only when browsers competition intensified, they reluctantly started supporting standards (even WebGL). Some still suffer from that lock-in though, such as South Korea who are stuck with very bad decision of requiring Active…
Microsoft deservedly lost because they failed to innovate. But that isn't the case with graphics, where they have been at the forefront of innovation for well over a decade now. OpenGL has historically lagged behind DirectX in terms of features, ease of use and performance. Only in the last couple years has anyone (Mantle, Vulkan) actually begun to threaten Microsoft's dominance and if DirectX is inferior it should l…
Whether they lost deservedly or not, lock-in is always a crooked practice.
See my other comment[1], that with DX12, it's more clear that MS are doing it for the sake of lock-in. Problem with it - it doesn't compete on merits on Xbox for instance. Because it's the only thing supported there.