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Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

forums.unrealengine.com

11–20 of 118 posts

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#11
post #9

Earlier quoted context omitted.

Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.

Actually, this may be a valid concern. It does look like Microsoft is trying harder and harder to lock down PC gaming. See Gabe's [0] and Tim Sweeney's [1] complaints. [0]: http://arstechnica.com/gaming/2012/07/steams-newell-windows-... [1]: http://arstechnica.com/gaming/2016/03/tim-sweeney-to-microso...

Newell's comments are from 2012. Sweeney's comments have been pretty much directly invalidated by Microsoft's actions. Note that this year Microsoft made a point to address Sweeney's comments by demonstrating Steamworks in a UWP app, and the Windows 10 update releasing today makes it easier to install UWP apps without the Windows Store. They've repetitively reiterated that UWP apps can be sold through third party stores, the difference is primarily a technical one: That UWP apps are sandboxed (like Android and iOS apps) and therefore less able to act maliciously.

To date, Microsoft has done... nothing I'm aware of... to lock down PC gaming. FUD articles are abound though.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#13

Did they then change their minds? The github repository is gone (404), and the user does not have any repositories: https://github.com/MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL https://github.com/MICROSOFT-XBOX-ATG?tab=repositories

If you read the linked post, it explains how you need to connect GitHub to your Epic Games account to see the repo if you see the 404 error. (I didn't know this sort of thing was a GitHub feature, so it was interesting to me. I initially made the same mistake.)

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#14

Did they then change their minds? The github repository is gone (404), and the user does not have any repositories: https://github.com/MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL https://github.com/MICROSOFT-XBOX-ATG?tab=repositories

As mentioned in the post, you need to register for the repository. Steps are below:

"If you see a 404 page, you need to complete the enrollment process: Create a GitHub account.

Sign up for the Epic program

Follow the instructions to associate your Epic Program account with your GitHub account.

Join the Epic GitHub Org (from the email invitation you receive after Step 3)"

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#16
post #14

Did they then change their minds? The github repository is gone (404), and the user does not have any repositories: https://github.com/MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL https://github.com/MICROSOFT-XBOX-ATG?tab=repositories

As mentioned in the post, you need to register for the repository. Steps are below: "If you see a 404 page, you need to complete the enrollment process: Create a GitHub account. Sign up for the Epic program Follow the instructions to associate your Epic Program account with your GitHub account. Join the Epic GitHub Org (from the email invitation you receive after Step 3)"

I hope somebody mirrors this elsewhere. This is just perverse.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#17

Did they then change their minds? The github repository is gone (404), and the user does not have any repositories: https://github.com/MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL https://github.com/MICROSOFT-XBOX-ATG?tab=repositories

If you read the linked post, it explains how you need to connect GitHub to your Epic Games account to see the repo if you see the 404 error. (I didn't know this sort of thing was a GitHub feature, so it was interesting to me. I initially made the same mistake.)

404 is Github's default answer for when you try to access a private repo you don't have access to.

You can test it by logging out of our account and attempting to access a private repo url you usually can access.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#18

Did they then change their minds? The github repository is gone (404), and the user does not have any repositories: https://github.com/MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL https://github.com/MICROSOFT-XBOX-ATG?tab=repositories

That's what it looks like when a repository is made private and you don't have access to it. UE4's code is only available to licensees; I'm sure it was never supposed to be publicly viewable.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#20
It is true that Microsoft has been behaving well lately (GWX aside,) but it is also the case that their getting-away-with-it power is at an all time low.

Microsoft would benefit if they could do all of these anti-consumer things, but that recent stampede towards Linux proved that the tennantry can be easily spooked and dangerous when on the move. Developers are leaving windows to work on Linux and Mac, to the extent that I have not seen a start menu on a single laptop in the entire CS department. If, at some point in the future we all ended up locked in to .net, I would be surprised if Microsoft's management continued their support of these charitable projects.

In that light, I think it would be wise for us to avoid getting locked back in - so that Windows might continue moving towards being a nice place to work.

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