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Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

forums.unrealengine.com

51–60 of 118 posts

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#51
post #45

Earlier quoted context omitted.

I guess you don't remember browser wars. Until MS started supporting standard HTML, they were pushing all kind of junk like ActiveX and Silverlight, in attempt to monopolize the Web with lock-in. Only when browsers competition intensified, they reluctantly started supporting standards (even WebGL). Some still suffer from that lock-in though, such as South Korea who are stuck with very bad decision of requiring Active…

Microsoft deservedly lost because they failed to innovate. But that isn't the case with graphics, where they have been at the forefront of innovation for well over a decade now. OpenGL has historically lagged behind DirectX in terms of features, ease of use and performance. Only in the last couple years has anyone (Mantle, Vulkan) actually begun to threaten Microsoft's dominance and if DirectX is inferior it should l…

> Microsoft deservedly lost because they failed to innovate.

Whether they lost deservedly or not, lock-in is always a crooked practice.

See my other comment[1], that with DX12, it's more clear that MS are doing it for the sake of lock-in. Problem with it - it doesn't compete on merits on Xbox for instance. Because it's the only thing supported there.

[1]: https://news.ycombinator.com/item?id=12211987

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#52

Earlier quoted context omitted.

Why not? Since it's a multiplatform engine already, any platform specific code would have already been modularized from the very beginning.

It's also code that modifies the engine in a way that Epic's founder disagrees with.

I think you could make the case that people should not be locked in to UWP if they wish to develop an UWP app with Unreal Engine, so giving them an easy way to deploy on UWP, Mac, Linux, Android and iOS is beneficial to the engine ecosystem as a whole, even if you think that UWP is not something you should develop for.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#53

Earlier quoted context omitted.

Why not? Since it's a multiplatform engine already, any platform specific code would have already been modularized from the very beginning.

It's also code that modifies the engine in a way that Epic's founder disagrees with.

Well there's also special code that caters for Android and Apple store development, so why not also Windows store. As long as there is choice, there's no problem. If the MS fork were to disallow any other target platform, that would be a problem. Otherwise I expect it to make it to the main branch soon.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#55
post #29

Sadly it doesn't say anything about motivation. First instinct with Microsoft is that it is probably a d k move. So some explanation would be great. Oh well, let's see how it develops.

How is that a dick move? It's open sourced development that gives you better support if you plan to develop for their platform. They did the same for Unity with their VS/VSCode integrations etc. There was nothing negative about that, as far as I'm concerned.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#56

Earlier quoted context omitted.

Why not? Since it's a multiplatform engine already, any platform specific code would have already been modularized from the very beginning.

It's also code that modifies the engine in a way that Epic's founder disagrees with.

the beauty of open source though will let people develop UWP games using epic's engine against its founder's wish.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#57
post #19

Is this only a fork rather than being accepted into mainline because of Epic's thoughts regarding UWP? http://www.pcgamer.com/tim-sweeney-thinks-microsoft-will-mak...

the bottomline is that epic wants to make money out of the engine so unless they are willing to lose marketshare to other engines (e.g. Unity) they will eventually have to accept that their engine will be used for UWP apps.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#58
post #19

Is this only a fork rather than being accepted into mainline because of Epic's thoughts regarding UWP? http://www.pcgamer.com/tim-sweeney-thinks-microsoft-will-mak...

the bottomline is that epic wants to make money out of the engine so unless they are willing to lose marketshare to other engines (e.g. Unity) they will eventually have to accept that their engine will be used for UWP apps.

I'm still waiting on seeing some real UWP apps that aren't first-party Microsoft efforts or shovelware. The platform is not exactly new, and I'm just not seeing anybody bothering to adopt it.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#59
post #19

Is this only a fork rather than being accepted into mainline because of Epic's thoughts regarding UWP? http://www.pcgamer.com/tim-sweeney-thinks-microsoft-will-mak...

Why would a multi-platform game engine mainline changes that are only applicable to Windows 10 devices?

The Unreal engine already has lots of platform-specific code for each of the platforms it supports. Eg DirectX is supported...

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#60
post #19

Is this only a fork rather than being accepted into mainline because of Epic's thoughts regarding UWP? http://www.pcgamer.com/tim-sweeney-thinks-microsoft-will-mak...

the bottomline is that epic wants to make money out of the engine so unless they are willing to lose marketshare to other engines (e.g. Unity) they will eventually have to accept that their engine will be used for UWP apps.

First UWP needs to have market share.
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