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Starcraft Html5 project revived on GitHub without all copyrighted materials
31–40 of 55 posts
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#32"Extract original resources from starcraft and add into bgm&img folder" Can this be elaborated a bit? I grabbed an MPQ Editor but none of the 'original' files in the MPQ match names referenced in the JS files. For example, Buildings.js references bgm/ProtossBuilding.selected.wav but the sound file in the MPQ is just a string of letters; I'd have to rename each audio file myself...
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#33Earlier quoted context omitted.
First, is there a single event in history where multimillion dollar trademark lost the protection that was paid for because there existed open-source hobby project with the same name? Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project? Could reasonable person confuse the two? Could reasonable person claim that one is substitute…
Some valid points, however: > Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other? If not a "No True Scotsman" argument, that's a personal attack. I am a reasonable pragmatist that is very-much in touch with reality and reality often sucks. If I'm proven wrong; I would be overjoyed. I just really can't see any benefit for an open source project (with no legal re…
> that's a personal attack.
How's that a personal attack?
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#34Earlier quoted context omitted.
Some valid points, however: > Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other? If not a "No True Scotsman" argument, that's a personal attack. I am a reasonable pragmatist that is very-much in touch with reality and reality often sucks. If I'm proven wrong; I would be overjoyed. I just really can't see any benefit for an open source project (with no legal re…
>> reasonable person > that's a personal attack. How's that a personal attack? https://en.wikipedia.org/wiki/Reasonable_person
Context:
> Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project?
> Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other?
Emphasis mine. This discussion is now devolving into adhod and moving targets. All I did was present facts and evidence. I'm very much done here.
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#35Earlier quoted context omitted.
>> reasonable person > that's a personal attack. How's that a personal attack? https://en.wikipedia.org/wiki/Reasonable_person
> How's that a personal attack? Context: > Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project? > Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other? Emphasis mine. This discussion is now devolving into adhod and moving targets. All I did was present facts and evidence. I'm…
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#36Earlier quoted context omitted.
Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…
>Secondly, why pay for Starcraft when I can just play Starcraft-JS for free? In the world I would like to live in, Blizzard game devs would see this as a challenge and aspire to make games of sufficient quality that they fairly out-compete a scrappy open source js pretender. The state of the gaming industry being what it is these days though, theres a solid chance of this project producing an objectivly better game t…
For a preview of such a world, see the App Store and Google Play.
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#37Earlier quoted context omitted.
> Secondly, why pay for Starcraft when I can just play Starcraft-JS for free? It's a clone of the original Starcraft, which came out 18 years ago. I doubt Blizzard sells that many copies today...
You'll be surprised to learn that StarCraft is played by thousands of players still and Blizzard probably still makes good money selling Starcraft licenses. As StarCraft 2's popularity is diminishing, it looks like at some point SC:BW will again be more popular than SC2. StarCraft is not like your average abandonware game.
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#38I was thinking about a game like starcraft in the browser... I wonder how hard it would be to make the game (or any game of this style) feel smooth and be an html5 game.. Does anyone have any examples of a html5 rts that is good?
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#39Earlier quoted context omitted.
Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…
>Secondly, why pay for Starcraft when I can just play Starcraft-JS for free? In the world I would like to live in, Blizzard game devs would see this as a challenge and aspire to make games of sufficient quality that they fairly out-compete a scrappy open source js pretender. The state of the gaming industry being what it is these days though, theres a solid chance of this project producing an objectivly better game t…
Blizzard is, rightfully, concerned about consumers being confused and thinking that they are somehow involved in this endeavor.
Lastly, if their scrappy open source game is better than Blizzard's, they shouldn't need Blizzard's assets. Unless of course, it was the Starcraft identity that made it "good" in the first place.
Re: Starcraft Html5 project revived on GitHub without all copyrighted materials
#40Earlier quoted context omitted.
Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…
First, is there a single event in history where multimillion dollar trademark lost the protection that was paid for because there existed open-source hobby project with the same name? Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project? Could reasonable person confuse the two? Could reasonable person claim that one is substitute…
No, because loss of trademarks from non-enforcement was well-established risk before "open source software" was a thing, so no trademark owner that cares fails to police against open source hobby projects with the same name in the same market.