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Starcraft Html5 project revived on GitHub without all copyrighted materials

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Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#11
post #4

I was thinking about a game like starcraft in the browser... I wonder how hard it would be to make the game (or any game of this style) feel smooth and be an html5 game.. Does anyone have any examples of a html5 rts that is good?

Are you thinking 1v1..4v4 or 20..2000+ concurrent players per map? I think this is very achievable with 2D graphics, but the market is dominated by games that are extremely simplified and encourage co-op, so straight up RTS would be awesome.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#12
"Extract original resources from starcraft and add into bgm&img folder"

Can this be elaborated a bit? I grabbed an MPQ Editor but none of the 'original' files in the MPQ match names referenced in the JS files. For example, Buildings.js references bgm/ProtossBuilding.selected.wav but the sound file in the MPQ is just a string of letters; I'd have to rename each audio file myself...

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#13
post #9

Earlier quoted context omitted.

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

> Secondly, why pay for Starcraft when I can just play Starcraft-JS for free? Well, presumably (some of) that money goes somewhere else than Kotick's pockets. If they can't compete properly then isn't that the market working as intended?

It doesn't matter how the market should behave (I agree with you about free competition), the reality is that Blizzard owns the trademark and there are legal processes surrounding that.

They can compete, just not with the same trademarked name or, as previously, copyrighted materials. I'm not referring to how things should work, rather how they actually work.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#14
post #8
post #7

Technically true, but that name is still trademarked. Considering that this ultimately affects Blizzard's bottom line, I can't see them being nice about this.

> Considering that this ultimately affects Blizzard's bottom line How exactly?

Not an IP lawyer, but I believe that trademarks have to be enforced to remain valid. If they let someone else start using the name 'StarCraft' in a way that could be confused with theirs, then at some point they actually lose their trademark on that name.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#15
post #9

Earlier quoted context omitted.

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

> Secondly, why pay for Starcraft when I can just play Starcraft-JS for free? Well, presumably (some of) that money goes somewhere else than Kotick's pockets. If they can't compete properly then isn't that the market working as intended?

That's not how that works. You're welcome to compete by making a different RTS game, but you can't just copy theirs and offer it up for free and then say they should "outcompete" you.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#16
post #4

I was thinking about a game like starcraft in the browser... I wonder how hard it would be to make the game (or any game of this style) feel smooth and be an html5 game.. Does anyone have any examples of a html5 rts that is good?

Littlewargame is decent: http://www.littlewargame.com/play/

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#17
post #9
post #8

Earlier quoted context omitted.

> Considering that this ultimately affects Blizzard's bottom line How exactly?

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

>Secondly, why pay for Starcraft when I can just play Starcraft-JS for free?

In the world I would like to live in, Blizzard game devs would see this as a challenge and aspire to make games of sufficient quality that they fairly out-compete a scrappy open source js pretender.

The state of the gaming industry being what it is these days though, theres a solid chance of this project producing an objectivly better game than Blizzard is currently capable of making.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#18
post #9
post #8

Earlier quoted context omitted.

> Considering that this ultimately affects Blizzard's bottom line How exactly?

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

> Firstly, non-enforcement of trademarks results in losing said trademarks.

The Starcraft-JS people might be able to argue it's a purely descriptive use, definitely if they change the name to ThirdParty-Starcraft-Clone-In-Js or something like that.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#19
post #9
post #8

Earlier quoted context omitted.

> Considering that this ultimately affects Blizzard's bottom line How exactly?

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

First, is there a single event in history where multimillion dollar trademark lost the protection that was paid for because there existed open-source hobby project with the same name?

Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project?

Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other?

Also "bottom line" suggests that Blizzard could be harmed financially which is preposterous.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#20
post #9
post #8

Earlier quoted context omitted.

> Considering that this ultimately affects Blizzard's bottom line How exactly?

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

> Secondly, why pay for Starcraft when I can just play Starcraft-JS for free?

It's a clone of the original Starcraft, which came out 18 years ago. I doubt Blizzard sells that many copies today...

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