This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!
What does "polyvalent" mean in this context?
Show HN: Anime.js – Polyvalent JavaScript Animation Engine
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Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#42Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#43Earlier quoted context omitted.
Another example of developers borrowing terms from other subjects in an effort to big up their projects. See: "Isomorphic" JavaScript.
It might be a language issue. In Portuguese "polivalente" is a very common word meaning something has many functions. Nobody thinks of chemistry upon hearing it.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#44I loved popmotion at first, but once you hit the first performance bottleneck you can either contribute and fix performance issues yourself or choose a different library (most likely not the hip, new one).
I do not want to convey the message that people should stop creating animation libraries, I think that innovation is great, but the road for such a library to be useful in production is a long one.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#45This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!
This looks great, thank you for open sourcing this! I would like to ask two things: How do you think about the velocity.js code regarding performance optimization? What would be the best way to coordinate multiple (potentially dependent) animations? I am thinking about a kind of dispatcher or switchboard logic - it would be great to see an advanced example right from the author. Thank you very much for your attention…
Not sure to understand what you mean by "coordinate multiple animations", Are you talking about some kind of timeline?
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#46What's the difference between this library and the Web Animations API? https://developers.google.com/web/updates/2013/12/New-Web-An...
Web Animations have barely any browser support, a pretty crummy API (IMO), and the Promise `finished` property which would differentiate itself from this library has still not been implemented anywhere yet :-/
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#47Very nice but it explodes my work laptops CPU (running ubuntu 16.04 + chrome 50) even just idling on http://anime-js.com/ Im guessing you need to add some "sleep" somewhere
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#48Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#49Earlier quoted context omitted.
What does "polyvalent" mean in this context?
It means "multipurpose", polyvalent is a really common word in French, but apparently doesn't have the same signification in English, or is less common. I'll replace it by something else.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#50How is this better than greensock / mo.js / popmotion.js?