This looks great. Thanks for posting this. Is there a way we could export these animations as a gif ?
Show HN: Anime.js – Polyvalent JavaScript Animation Engine
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Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#22I'd like to see a visual animation editor that exports to this or greensock. You'll have some very happy designers at that point. I think theres also somewhat of a barrier to getting animations to be responsive. Maybe it's a good think js / html5 animation is hard still though. Keeps the web from being too kooky. Keeps bad ideas somewhat more at bay.
Sometimes it takes following an approach to its illogical conclusion to recognise what needs fixing.
I like to think of it as destructive testing of the medium ;)
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#23Earlier quoted context omitted.
What does "polyvalent" mean in this context?
Can works with CSS / SVG / Canvas animations
I am going to make a wild guess in the dark here, and say that English isn't your first language (I sincerely apologize if I'm wrong). If this is true, did you try to translate a word from your native language into English, or are you a chemist ;)
I know exactly what you're trying to say with the term, but I think you could have much better uptake of your software if you found a word which conveys what you want to convey to a programmer audience.
After looking at the etymology of the word and your explanation of what it means, may I humbly put forward a couple of alternatives, and I am sure HN users could contribute more:
Anime.js is a multi-target yet lightweight Javascript animation library.
Anime.js is a flexible yet lightweight Javascript animation library.
Anime.js is a multi-framework yet lightweight Javascript animation library.
Anime.js is a polygamous yet lightweight (and STD free!) Javascript animation library.
The last entry is a feeble attempt at humour.
P.S. Great job on the library, especially keeping it lightweight
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#24Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#25This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!
What does "polyvalent" mean in this context?
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#26Very nice but it explodes my work laptops CPU (running ubuntu 16.04 + chrome 50) even just idling on http://anime-js.com/ Im guessing you need to add some "sleep" somewhere
Linux 3.16 (amd64)
Google Chrome 52.0.2743.41 beta
Four other tabs open, five with this "anime-js.com"Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#27Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#28Earlier quoted context omitted.
Can works with CSS / SVG / Canvas animations
Another example of developers borrowing terms from other subjects in an effort to big up their projects. See: "Isomorphic" JavaScript.
I don't have the feeling that this is a corporation trying to bamboozle us with marketspeak.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#29Earlier quoted context omitted.
Can works with CSS / SVG / Canvas animations
Another example of developers borrowing terms from other subjects in an effort to big up their projects. See: "Isomorphic" JavaScript.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#30This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!
How do you think about the velocity.js code regarding performance optimization?
What would be the best way to coordinate multiple (potentially dependent) animations? I am thinking about a kind of dispatcher or switchboard logic - it would be great to see an advanced example right from the author.
Thank you very much for your attention!