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Show HN: Anime.js – Polyvalent JavaScript Animation Engine

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Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#41

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

What does "polyvalent" mean in this context?

It means "multipurpose", polyvalent is a really common word in French, but apparently doesn't have the same signification in English, or is less common. I'll replace it by something else.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#43
post #29

Earlier quoted context omitted.

Another example of developers borrowing terms from other subjects in an effort to big up their projects. See: "Isomorphic" JavaScript.

It might be a language issue. In Portuguese "polivalente" is a very common word meaning something has many functions. Nobody thinks of chemistry upon hearing it.

An English equivalent might be multifunctional then, or flexible, as other comments have suggested.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#44
The sad thing with animation libraries is, at least in my opinion, that in the end it comes down to a performance race.

I loved popmotion at first, but once you hit the first performance bottleneck you can either contribute and fix performance issues yourself or choose a different library (most likely not the hip, new one).

I do not want to convey the message that people should stop creating animation libraries, I think that innovation is great, but the road for such a library to be useful in production is a long one.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#45

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

This looks great, thank you for open sourcing this! I would like to ask two things: How do you think about the velocity.js code regarding performance optimization? What would be the best way to coordinate multiple (potentially dependent) animations? I am thinking about a kind of dispatcher or switchboard logic - it would be great to see an advanced example right from the author. Thank you very much for your attention…

Regarding the performance, Anime is equal or better in some cases than the other javascript animation libraries out there.

Not sure to understand what you mean by "coordinate multiple animations", Are you talking about some kind of timeline?

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#46

What's the difference between this library and the Web Animations API? https://developers.google.com/web/updates/2013/12/New-Web-An...

Web Animations have barely any browser support, a pretty crummy API (IMO), and the Promise `finished` property which would differentiate itself from this library has still not been implemented anywhere yet :-/

+1

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#47

Very nice but it explodes my work laptops CPU (running ubuntu 16.04 + chrome 50) even just idling on http://anime-js.com/ Im guessing you need to add some "sleep" somewhere

Weird, it works really smoothly on my phone. Not sure what can be the cause of the CPU outrage on a laptop, specially on Chrome... I'll try to make some tests on Linux.

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#49

Earlier quoted context omitted.

What does "polyvalent" mean in this context?

It means "multipurpose", polyvalent is a really common word in French, but apparently doesn't have the same signification in English, or is less common. I'll replace it by something else.

Ok so I went with "flexible", I'm not 100% sure yet, but that will do the job for now
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