I am bit jealous that this journalist get the ocolus in advance. Specially when he doesn't seem to care that much about it.
Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
51–60 of 126 posts
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#52"Another big-picture VR problem: It’s boring to be around people who are using it." This sentence is pretty emblematic of the product the author of this article was expecting vs the Rift that Oculus pitched in their kickstarter video.
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#53The review read like he was expecting it to be the iphone version of VR. Complaints about using an expensive computer, the cord, having to use muscle memory, etc. come off like the type of person who wouldn't be interested in the Oculus in the first place. While I agree that it looks clunky, really it's the performance that most would-be buyers are interested in.
The target market for this thing already has a gaming machine. It would be like releasing a really awesome gaming keyboard for $100, and having it characterized as costing $1500 since it implies the use of a powerful PC.
Is this bugging anyone else?
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#54The review read like he was expecting it to be the iphone version of VR. Complaints about using an expensive computer, the cord, having to use muscle memory, etc. come off like the type of person who wouldn't be interested in the Oculus in the first place. While I agree that it looks clunky, really it's the performance that most would-be buyers are interested in.
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#55my main complaint with the rift is often overlooked, (edit: this is simply untrue, it appears since i walked away from the stereoscopic vr world the issue of ipd has certainly been addressed and efforts have been made to assuage the problem) and unfortunately i think will only start to be addressed when the number of people who spend more time with the device increases, the headset is one size fits all the center of…
The consumer rift, however, has a IPD adjustment knob on it for exactly this reason. In playing with the prototypes they had at PAX last August, the IPD was much, much less of an issue.
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#56The review read like he was expecting it to be the iphone version of VR. Complaints about using an expensive computer, the cord, having to use muscle memory, etc. come off like the type of person who wouldn't be interested in the Oculus in the first place. While I agree that it looks clunky, really it's the performance that most would-be buyers are interested in.
Why is everyone using the with-PC price when talking about the Rift? It's a peripheral, not a console. The target market for this thing already has a gaming machine . It would be like releasing a really awesome gaming keyboard for $100, and having it characterized as costing $1500 since it implies the use of a powerful PC. Is this bugging anyone else?
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#57I always think about the people developing such groundbreaking technology, sweating for years to craft something revolutionary, putting everything you got into a product, just to get some guy from the Wall Street Journal declare that it's not ready for mainstream. A guy that knows nothing of the challenges, the hurdles and quite frankly, nothing of the actual success the produt will actually have. But just because Wa…
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#58Earlier quoted context omitted.
I've been following VR for the last year or so. There is no question that the Rift has better specs and can do better graphics than the Gear. But I've read more than a few people in the VR space (game journalists, developers) say that there is something special about the Gear because there is no cable. There's nothing you have to keep conscious of so you don't trip over it or feel it on your back breaking immersion.…
>$2200 in a PC and a Rift, or $100 that clips on your phone (assuming you're on Samsung)? Your figures are a little off. A rift is (all following figures in USD) $599, and a computer that will support it is generally quoted at $950, making it's package price $1550. You can buy bundles that include a Rift and an Oculus ready PC for $1499[1]. The gear VR only works with very recent phones, and only works on all games w…
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#59my main complaint with the rift is often overlooked, (edit: this is simply untrue, it appears since i walked away from the stereoscopic vr world the issue of ipd has certainly been addressed and efforts have been made to assuage the problem) and unfortunately i think will only start to be addressed when the number of people who spend more time with the device increases, the headset is one size fits all the center of…
Quick google for "oculus interpupillary distance": http://www.roadtovr.com/oculus-says-consumer-rift-has-ipd-ad...
i commend the oculus team for addressing the issue for the consumer product
that said, i think digital stereoscopy is the wrong direction for vision manipulation
there are many minute issues similar to ipd that need to be addressed, an engineering analogue to the curse of dimensionality
if one looks at the history of stereoscopic viewers it is clear they failed to usurp their two dimensional counterparts and i think it of interest to question why that may be