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Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

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51–60 of 126 posts

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#51

I am bit jealous that this journalist get the ocolus in advance. Specially when he doesn't seem to care that much about it.

Many have had it in advance, its just the review embargo was lifted today, so we're finally seeing some third-party reviews.

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#52
post #14

"Another big-picture VR problem: It’s boring to be around people who are using it." This sentence is pretty emblematic of the product the author of this article was expecting vs the Rift that Oculus pitched in their kickstarter video.

Not to mention that mirroring the VR experience to a TV or monitor is absolutely delightful to watch. I've had people come over to play Alien Isolation, Dreadhalls, or Volo Airsport, and watching them play was a huge delight for everyone. The responses you get from someone who is trapped in a room with an alien are much more visceral.

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#53

The review read like he was expecting it to be the iphone version of VR. Complaints about using an expensive computer, the cord, having to use muscle memory, etc. come off like the type of person who wouldn't be interested in the Oculus in the first place. While I agree that it looks clunky, really it's the performance that most would-be buyers are interested in.

Why is everyone using the with-PC price when talking about the Rift? It's a peripheral, not a console.

The target market for this thing already has a gaming machine. It would be like releasing a really awesome gaming keyboard for $100, and having it characterized as costing $1500 since it implies the use of a powerful PC.

Is this bugging anyone else?

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#54

The review read like he was expecting it to be the iphone version of VR. Complaints about using an expensive computer, the cord, having to use muscle memory, etc. come off like the type of person who wouldn't be interested in the Oculus in the first place. While I agree that it looks clunky, really it's the performance that most would-be buyers are interested in.

I totally think VR is The Future, but I don't disagree with anything he said. It's an expensive toy for early adopters and developers, still. They're not going to sell millions of these in the first generation. The Vive won't either. I got to try it last week, and it's mind-blowing, but a) it takes up a lot of room and b) there are going to be casualties from room scale VR. Injuries and loss of furniture at least. I only watched people playing for 3 hours, and the guy doing the demo took an elbow to the ribs, and the 1500 pc they were using was tripped over.

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#55

my main complaint with the rift is often overlooked, (edit: this is simply untrue, it appears since i walked away from the stereoscopic vr world the issue of ipd has certainly been addressed and efforts have been made to assuage the problem) and unfortunately i think will only start to be addressed when the number of people who spend more time with the device increases, the headset is one size fits all the center of…

I have an unusually wide IPD (about 73mm), and I struggled with this on the DK2. The image would not focus properly because the alignment of the lenses. I was able to address this fairly easily with a 3D printed set of adjusters.

The consumer rift, however, has a IPD adjustment knob on it for exactly this reason. In playing with the prototypes they had at PAX last August, the IPD was much, much less of an issue.

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#56

The review read like he was expecting it to be the iphone version of VR. Complaints about using an expensive computer, the cord, having to use muscle memory, etc. come off like the type of person who wouldn't be interested in the Oculus in the first place. While I agree that it looks clunky, really it's the performance that most would-be buyers are interested in.

Why is everyone using the with-PC price when talking about the Rift? It's a peripheral, not a console. The target market for this thing already has a gaming machine . It would be like releasing a really awesome gaming keyboard for $100, and having it characterized as costing $1500 since it implies the use of a powerful PC. Is this bugging anyone else?

the 'mainstream' doesn't own a pc capable of running vr.

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#57

I always think about the people developing such groundbreaking technology, sweating for years to craft something revolutionary, putting everything you got into a product, just to get some guy from the Wall Street Journal declare that it's not ready for mainstream. A guy that knows nothing of the challenges, the hurdles and quite frankly, nothing of the actual success the produt will actually have. But just because Wa…

I wouldn't recommend that anyone buy VR unless they have tons of extra money sitting around and know exactly what they're getting. And I pre-ordered the Oculus on day one. It's not for everyone. I think there are two kinds of people here -- people who have been waiting for this their whole lives, and people who should probably wait until it gets cheaper.

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#58
post #43

Earlier quoted context omitted.

I've been following VR for the last year or so. There is no question that the Rift has better specs and can do better graphics than the Gear. But I've read more than a few people in the VR space (game journalists, developers) say that there is something special about the Gear because there is no cable. There's nothing you have to keep conscious of so you don't trip over it or feel it on your back breaking immersion.…

>$2200 in a PC and a Rift, or $100 that clips on your phone (assuming you're on Samsung)? Your figures are a little off. A rift is (all following figures in USD) $599, and a computer that will support it is generally quoted at $950, making it's package price $1550. You can buy bundles that include a Rift and an Oculus ready PC for $1499[1]. The gear VR only works with very recent phones, and only works on all games w…

What game causes heat problems on the S6?

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#59
post #40

my main complaint with the rift is often overlooked, (edit: this is simply untrue, it appears since i walked away from the stereoscopic vr world the issue of ipd has certainly been addressed and efforts have been made to assuage the problem) and unfortunately i think will only start to be addressed when the number of people who spend more time with the device increases, the headset is one size fits all the center of…

Quick google for "oculus interpupillary distance": http://www.roadtovr.com/oculus-says-consumer-rift-has-ipd-ad...

i stand corrected, and your linked article is even from june of last year as well

i commend the oculus team for addressing the issue for the consumer product

that said, i think digital stereoscopy is the wrong direction for vision manipulation

there are many minute issues similar to ipd that need to be addressed, an engineering analogue to the curse of dimensionality

if one looks at the history of stereoscopic viewers it is clear they failed to usurp their two dimensional counterparts and i think it of interest to question why that may be

Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream

#60
Let me see if I have this straight: the advantage of the Rift over the Gear VR is that the Rift lets you move around and the Gear doesn't. But the Rift has a (fairly short) cable, and the Gear doesn't. Is that right? Because the problem seems so obvious that I almost feel a little foolish pointing it out: cables and movement don't play well together, particularly when, by design, you can't see the cable.
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