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iPhone SE

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691–700 of 733 posts

Re: iPhone SE

#691
post #89

Earlier quoted context omitted.

I see it as a rather significant error on their part. And to be honest, I am not quite sure why there has not been a massive revolt by app developers, content creators, and companies in general. With the OS taking up a huge chunk of that 16GB and basic functionality like messaging taking up another 700MB-1.5GB, and not even counting photos and videos than can almost take up infinite amounts of storage; little is left…

> If you want to watch a movie On a 4in screen? Nope, I don't. > If you want a decent sized music selection I don't. I listen to music at home, from my desktop. I don't really have a use case for listening to it on the road. > I, as a 16 GB iPhone user, would not be able to download or keep various apps on my phone that would be available for use if I had to trade off with taking pictures of my life Sure. So don't bu…

You're right, but he's also right. 16GB base is a pretty poor experience in my experience. I'm constantly having to manage my apps and uninstall ones I don't need or use to free up space for a relatively small photo library (with most of it in iCloud Photos). It's a constant balancing act.

Then again, it's livable, and it's just annoying enough to make me want to upgrade to 64GB, so in that sense it's an ideal product segmentation for Apple, and in the end I don't mind paying what amounts to $50 more on contract for the 64GB version for the increase in utility it gains me.

Pretty brilliant when you think about it.

Re: iPhone SE

#692
post #70
post #9

I'm one of those hold outs. I had a iPhone 6 for a month and it literally gave me anxiety because I couldn't thumb around Spotify and other apps like I was used too. I traded it in for a 5s and have been using it ever since. I figured I would have to keep it until they stopped putting iOS updates on it. Really glad they did this.

> couldn't thumb around... Double tapping the home button makes the top of the screen reachable That being said, I too still use iPhone 5S & I don't think I'll make the switch, 4K video & 2nd generation Touch ID are nice but I WANT 3D Touch. I understand why they're not there yet --- they had to shove some of the battery on the 6S to fit in the 3D hardware. EDIT: seems they stuck with the first generation Touch ID? (…

The fact that that's needed at all points to the fact that the design is not optimal in the first place.

Re: iPhone SE

#693
post #106

> The only camera you’ll ever need. Apple, you are usually good at slogans and titles, but this one... At least three flops in one sentence: "The only camera" - so no more Canons, Nikons and Leikas? "...you'll ever" - so there will be no more innovation ever, even from you, Apple? "...need" - so you are confident everyone needs a camera?

http://blog.flickr.net/en/2015/12/18/top-cameras-and-brands-...

Re: iPhone SE

#694

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

It's kind of a shame to see so much hate for a neat feature. I think a lot of non developers gave Apple shit for 3D touch as just another gimmick because they don't see the fundamental interaction problem that it solved. Long holds on mobile are excruciating interactions for people, and 3D touch fixes that. It allows the user to reach a deeper level of contextual actions, without forcing them to wait like a long tap…

>Long holds on mobile are excruciating interactions for people, and 3D touch fixes that

But it doesn't provide an easier way to access long hold functionality, instead of provides different functionality that could be activated accidentally instead of long hold functionality.

e.g it doesn't make deleting apps less tedious, it instead adds a shortcut menu you might activate by accident when trying to delete the app.

Re: iPhone SE

#696

Earlier quoted context omitted.

Except IME it's not very good because (with a 6S) you have to hold the phone very low to reach the home button comfortably enough for a double tap (which is lower than extending a bit for a firm press), which makes the phone top-heavy and much less hand-safe. I've dropped my 6S a lot , I've probably dropped it more in the few months I've had it than I dropped my 4S (at all) I expect a Plus has an even worse hold and…

I'm not sure I follow. I just sat here with my 6S trying various ways of holding it for a good 10 minutes, and I can't figure out for the life of me what you're talking about when you say that you have to hold it lower to double tap the home button than you do to firmly press it. If anything, I find the exact opposite to be true: I need to support the bottom of the phone less when I am simply double-tapping on the ho…

I think hand size is important to consider here. In order to reach the majority of my 6S screen I have my hand close to the centre of the phone. If I try to double tap the home button with my thumb it cannot reach unless I move my hand further down which involves readjusting my entire grip and I often come close to dropping the device.

Re: iPhone SE

#698
post #80

Earlier quoted context omitted.

See it go? I'd wait for the iPhone 7 event to see if 3D Touch is left to the history books.

Phone companies copy the best features from each other. You didn't see apple implementing Samsung's "show your face to unlock your phone" feature because it was kinda slow and dumb. Likewise, I don't see any Android phones with 3D touch. Yet when front-facing cameras came out, EVERYONE jumped on that feature, now your phone is dead in the water without it. It was left to the history books the moment other manufacture…

Isn't "show your face to unlock your phone" part of the standard Android core, and not Samsung's creation?

Re: iPhone SE

#699

Earlier quoted context omitted.

Unfortunately the keyboard force touch only works about ~70% of the time, which is too unpredictable for me to start incorporating into regular use as a user. It's odd that after ten years of development, Apple still hasn't made their keyboard just work . Selecting and manipulating text is still buggy and unpredictable.

If you try to use the force-touch "trackpad" too soon after you've typed a character, the keyboard thinks you're still typing and refuses to do it. You have to pause for a bit or tap somewhere outside of the keyboard then try to force-touch. At least, that has been my experience. It's incredibly frustrating because I almost always want to use it to correct something in the word I just typed. I have the same problem w…

I don't have a 6s but I think you could tweak a little bit in the Keyboard settings under _Accessibility_.

Re: iPhone SE

#700
The A9 chip is at the core of this smaller iPhone, which gives it the same power as iPhone 6s. It brings impressive responsiveness and speed with its 64-bit desktop-class architecture.

iPhone SE has clearly merged the best of both worlds by merging the features of iPhone 6s and the beloved design of iPhone 5s, that too at a lot cheaper price.

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