Earlier quoted context omitted.
I would like to understand this in detail. Did one of the mods make a post about it?
I think dang wrote about this here: https://news.ycombinator.com/item?id=10223645
Steam Sales 2015
61–70 of 92 posts
Re: Steam Sales 2015
#62The numbers in the aggregated top list don't add up. ARK for example is listed with fewer revenues for the whole year than for June alone. This does not add confidence in the validity of other figures in this post.
https://medium.com/steam-spy/preliminary-results-for-steam-s...
Re: Steam Sales 2015
#63>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.
I really wish that Steam had much better filters for what it shows, i.e. I have 0 interest in F2P games, like 99.99% of anime/manga games, etc. I greatly prefer the old interface which didn't try to force-feed you other people's "curated" opinions.
The recent sales have been lackluster discount wise as well and 3rd party shady key sites and whatnot often have better pricing.
Having said that, though, I did get Witcher 3 from Steam during the Winter sale which is the best RPG I've ever played and I've put 100+ hours in to it in less than 2 weeks. I was disappointed to see the same price as was in the sale. I waited expecting a better discount. It's so good I went back to buy the season pass at full price though - <3 for CDProjekt. They're outstanding and I hope they don't go the way of the other (mostly) scumbag publishers.
Re: Steam Sales 2015
#64Re: Steam Sales 2015
#65Earlier quoted context omitted.
I'm reluctant to breathe a sigh of relief yet. I've been visiting the Steam Store a lot less since they opened the floodgates to any and every game under the sun as I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue.
> I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue. I agree, my queue is littered with genres I have zero interest in. After the 10th anime dating sim I marked not interested in, it should prevent those games in the future.
Re: Steam Sales 2015
#66Earlier quoted context omitted.
> I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue. I agree, my queue is littered with genres I have zero interest in. After the 10th anime dating sim I marked not interested in, it should prevent those games in the future.
I stopped bothering clicking "not interested", it seems to have no influence on the games. All I want is the option to block some tags from showing up in my queue at all (action, fps, multiplayer, racing and anime).
Re: Steam Sales 2015
#67Ah! Double Y axis charts! I have been arguing with another founder about the double-y and how we should not use it. What are peoples' response to the charts in this post? Do you find them easy to read/helpful/giving good insight into the data?
Relationships between quantities with different units are hard to show otherwise, without significant cognitive overhead (a new unit ), or two charts which causes inevitable back and forth examination.
You mention elsewhere that they are commonly misinterpreted or misleading. Care to show some examples? I can't think of any off the top of my head.
These particular charts are poorly done because their isn't enough information about which axis refers to which plot line, but are otherwise clear in intent.
Re: Steam Sales 2015
#68Earlier quoted context omitted.
Exactly my argument. I would rather not give the user the option of creating that chart in the first place because 95% of them are misused and give misguiding trends, etc.
If I was creating charts I would want the freedom to do this. Perhaps display a warning if both Y-axes are the same units (e.g. both dollars) because there is little reason to do that - either the values are related and the graph will be hard to parse/misleading, or the values are not related and they probably shouldn't be on the same chart. But I can certainly see a use case for $ v. %, etc.
OK - let's see a line chart showing the correlation between average daily lunch cost and annual salary :)
Re: Steam Sales 2015
#69Earlier quoted context omitted.
They take 30%.
I imagine large publishers negotiate a much smaller cut.
In other words, Valve holds all the cards in the majority of negotiations.
Re: Steam Sales 2015
#70Earlier quoted context omitted.
Calling it a clone of Prison Architect is pretty weird. There's very little shared except for the graphics style. Even the basic "click to place walls" construction system is broadly different, given that in Prison Architect you have to lay down foundations and then build on top of that.
I've never played Prison Architect. I got this "clone of prison architect" from the community.