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Steam Sales 2015

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31–40 of 92 posts

Re: Steam Sales 2015

#31
post #5

Mad Max seems higher on that list than I would have expected especially launching alongside Metal Gear. The power of a movie license I guess.

NVidia had been bundling MGS with all video cards using their chipset for a good part of the year. If I read the chart correctly it's not counting the bundled MGS as sales.

Re: Steam Sales 2015

#32

Ah! Double Y axis charts! I have been arguing with another founder about the double-y and how we should not use it. What are peoples' response to the charts in this post? Do you find them easy to read/helpful/giving good insight into the data?

I'm not sure how much you should count my input, but this was my first time to have seen a double-y axis chart and I'm still not sure if I was reading it correctly.

Don't worry, that's generally how most people feel, even if you've seen them many times. You have to pause and say, "...wait". I'd argue that the trends you actually see in almost all of them are misguided.

Re: Steam Sales 2015

#33
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

That is true but I'm (as a customer) still happy with it since I got one single game out of it that I can't stop playing and this is a feeling I had not since...college.

The game is Rimworld and it's a early-access clone of prison architect. The game is far from done, the dev left for a long extended break but the game is still a endless source of joy. And I haven't even touch the mods.

The sheer diversity and new ideas that Indiepocalypse brought is a reaction to the mainstream sequelcalypse. I just can't see it anymore. I also don't buy those games anymore because I know they'll last for a weekend or two and then I'll be pissed that I wasted money even though I knew it won't be better then the one before.

Big studios may save us from low-quality but not from broken or cloned games. They are just more expensive.

Re: Steam Sales 2015

#34
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

If you think the bottom has been reached, look at the "best of" of the Play store.

That's the cess pit the PC game market will be turning into, and I have no hope that Steam's Greenlight will prevent this.

Re: Steam Sales 2015

#35
post #6

Earlier quoted context omitted.

I would myself have guessed at least 50%, but that would be just based on anecdotal experience. I've bought the occasional Humble Bundle outside of Steam, but that's the only one for several years now. The same applies for all of my friends as far as I know.

I would have thought they would have had a commanding majority as well. Occasionally I'll buy something on GoG - but it's usually an oldy-but-goody for $5 or less. Almost every single game I have gotten through Humble Bundle has just been a Steam key. I guess there's Origin, but I've only ever bought Mass Effect 3 from them. Good luck even finding PC games in a box in a retail store... EDIT: Derp, completely spaced B…

Probably also forgetting about League of Legends. It's free, so no actual game sales are happening, but people spend a tremendous amount of money in-game.

Re: Steam Sales 2015

#36

Ah! Double Y axis charts! I have been arguing with another founder about the double-y and how we should not use it. What are peoples' response to the charts in this post? Do you find them easy to read/helpful/giving good insight into the data?

I think it depends very much on what you're trying to show. In the article the point he is making is that volume and average price have a roughly inverse relationship.

As with almost all data vis it can be misread but for showing relationships between metrics over time it's the best chart.

Re: Steam Sales 2015

#37
post #33
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

That is true but I'm (as a customer) still happy with it since I got one single game out of it that I can't stop playing and this is a feeling I had not since...college. The game is Rimworld and it's a early-access clone of prison architect. The game is far from done, the dev left for a long extended break but the game is still a endless source of joy. And I haven't even touch the mods. The sheer diversity and new id…

Calling it a clone of Prison Architect is pretty weird. There's very little shared except for the graphics style. Even the basic "click to place walls" construction system is broadly different, given that in Prison Architect you have to lay down foundations and then build on top of that.

Re: Steam Sales 2015

#38

Why does HN say I posted the article 3 hours ago at 4 AM? I submitted it before 10PM last night.

If someone reposts the link after your submission didn't get traction, it will get the time from the reposter but you'll still be credited with the submission.

I would like to understand this in detail. Did one of the mods make a post about it?

Re: Steam Sales 2015

#39
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

I'm reluctant to breathe a sigh of relief yet. I've been visiting the Steam Store a lot less since they opened the floodgates to any and every game under the sun as I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue.

> I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue.

I agree, my queue is littered with genres I have zero interest in. After the 10th anime dating sim I marked not interested in, it should prevent those games in the future.

Re: Steam Sales 2015

#40
post #37
post #33

Earlier quoted context omitted.

That is true but I'm (as a customer) still happy with it since I got one single game out of it that I can't stop playing and this is a feeling I had not since...college. The game is Rimworld and it's a early-access clone of prison architect. The game is far from done, the dev left for a long extended break but the game is still a endless source of joy. And I haven't even touch the mods. The sheer diversity and new id…

Calling it a clone of Prison Architect is pretty weird. There's very little shared except for the graphics style. Even the basic "click to place walls" construction system is broadly different, given that in Prison Architect you have to lay down foundations and then build on top of that.

I've never played Prison Architect. I got this "clone of prison architect" from the community.
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