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Show HN: I spent 6 years making a cool free game

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Re: Show HN: I spent 6 years making a cool free game

#41

Self-reported "Long time lurker" to HN: "run my binary, look it's ported to all platforms!" Excuse me if I don't.

It is pretty amazing that someone is able to do this and a bunch of people actually do seem to be executing the builds before anyone else verified it.

But now that they have, it's no longer an issue, I guess...

Re: Show HN: I spent 6 years making a cool free game

#42
post #34

While I'm pretty sure you don't have any bad intentions, you may want to consider how this looks like to someone [paranoid] like me: - New HN member makes his first post claiming he made a game. He shares only a binary blob, no code. Also he doesn't have a website, or even a gameplay video. On top of that, he shares the game via dropbox. Would that make you suspicious? We live in a scary world, not everyone trusts 'b…

Set up a VM.

Why not keep throw-away VM to play with stuff like this? You can make a snapshot to always start from your chosen state.

Re: Show HN: I spent 6 years making a cool free game

#43
post #18

Friendly advice: Getting a simple site up and running describing your game with a few screenshots or a gameplay vid and providing download links takes no more than 2 hours. Personally I hesitate to download anything from another person's dropbox. Since you've worked a lot on your project don't let it fail due to poor promotion :)

Yeah I definitely agree. I actually had a website up once but I had to let it go because I couldn't afford the domain and server costs. Currently living off of government assistance so it's rare to have more than a few dollars extra. I also tried to contact some publishers for a bigger version but I've never received a reply. It is how it is. I'm hoping the game is good enough to travel through word of mouth :)

If hosting costs are a problem why not just make use of the wiki you have on BitBucket?

It's already there but empty: https://bitbucket.org/ZayWolfe/boxbyte-lyte/wiki/Home

Re: Show HN: I spent 6 years making a cool free game

#45

Earlier quoted context omitted.

How is that relevant? If it's fun, it's fun.

It's analogous to downloading the Flash player to see some of the websites around. Once downloaded and used, it makes my system rather bloated and unstable. I rather avoid this if possible.

You won't need the Unity WebPlayer to run this, they look like standalone builds.

Re: Show HN: I spent 6 years making a cool free game

#47
post #18

Friendly advice: Getting a simple site up and running describing your game with a few screenshots or a gameplay vid and providing download links takes no more than 2 hours. Personally I hesitate to download anything from another person's dropbox. Since you've worked a lot on your project don't let it fail due to poor promotion :)

Yeah I definitely agree. I actually had a website up once but I had to let it go because I couldn't afford the domain and server costs. Currently living off of government assistance so it's rare to have more than a few dollars extra. I also tried to contact some publishers for a bigger version but I've never received a reply. It is how it is. I'm hoping the game is good enough to travel through word of mouth :)

It's that time of the year where I'm feeling altruistic, so I just registered boxbytelyte.com for one year. Just let me know where you want it to point, and then I'll transfer the ownership to you in a year's time (or sooner if you like).

Also, have you thought about open-sourcing the game? That would definitely relieve people's qualms about downloading an anonymous binary blob.

Edit: Forgot that there are no direct messages on HN. You can reach me at domainname@boxbytelyte.com

Re: Show HN: I spent 6 years making a cool free game

#48

Self-reported "Long time lurker" to HN: "run my binary, look it's ported to all platforms!" Excuse me if I don't.

That was my first thought. My second thought was that it's not much different from what we do all the time anyway, including when we download source tarballs and then run './configure'.

Re: Show HN: I spent 6 years making a cool free game

#49
post #46

Is there another place we can download the builds since your dropbox account is blocked because of the traffic HN generated?

I'm uploading to google drive right now but it's moving slow. If anyone who's downloaded it already would like to upload somewhere themselves I'd really appreciate it.

Re: Show HN: I spent 6 years making a cool free game

#50
post #24
post #14

It would be nice if you put the open source the game as well (seeing as it's free atm, so no profit loss from it). I'd like to see how you wrote it, and learn from it!

I might do that. I'm a little shy about it since I'm self taught. No one's actually looked at my code before haha

Don't be shy about that. The code in some successful commercial products is terrible. People who play a game care less about how elegant the code is and what language it's in, they just want to play something fun they enjoy.

Please take advantage of the offers here to help bootstrap your own permanent website, and please consider making a paid version. Even if it's just an "I donated!" edition that does nothing but show their name on the title screen. Let people compensate you for your 6 years (!) of work, and help you bootstrap to bigger things (and at the very least cover your costs).

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