Since you've worked a lot on your project don't let it fail due to poor promotion :)
Show HN: I spent 6 years making a cool free game
11–20 of 100 posts
Re: Show HN: I spent 6 years making a cool free game
#12Re: Show HN: I spent 6 years making a cool free game
#13Re: Show HN: I spent 6 years making a cool free game
#14Re: Show HN: I spent 6 years making a cool free game
#15Re: Show HN: I spent 6 years making a cool free game
#16Self-reported "Long time lurker" to HN: "run my binary, look it's ported to all platforms!" Excuse me if I don't.
Re: Show HN: I spent 6 years making a cool free game
#17Re: Show HN: I spent 6 years making a cool free game
#18Friendly advice: Getting a simple site up and running describing your game with a few screenshots or a gameplay vid and providing download links takes no more than 2 hours. Personally I hesitate to download anything from another person's dropbox. Since you've worked a lot on your project don't let it fail due to poor promotion :)
I also tried to contact some publishers for a bigger version but I've never received a reply. It is how it is. I'm hoping the game is good enough to travel through word of mouth :)
Re: Show HN: I spent 6 years making a cool free game
#191) Is this your first time releasing your game to the public? 2) How were you able to focus on such a project for so long? 3) I've never made a game before, do you have any tips for me? (Comfortable with code + design)
Re: Show HN: I spent 6 years making a cool free game
#20Friendly advice: Getting a simple site up and running describing your game with a few screenshots or a gameplay vid and providing download links takes no more than 2 hours. Personally I hesitate to download anything from another person's dropbox. Since you've worked a lot on your project don't let it fail due to poor promotion :)
Yeah I definitely agree. I actually had a website up once but I had to let it go because I couldn't afford the domain and server costs. Currently living off of government assistance so it's rare to have more than a few dollars extra. I also tried to contact some publishers for a bigger version but I've never received a reply. It is how it is. I'm hoping the game is good enough to travel through word of mouth :)