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Viewing profile — tolgaarslan

tolgaarslan

HN member
Joined
Fri, Apr 26, 2024, 12:20 PM UTC
HN karma
226
Public activity
25 items

About tolgaarslan

Owner of sharetextures.com

Recent public activity

  1. comment
    Comment #41446297

    Most 3D software has third-party library plugins, but I noticed Unreal Engine lacked something similar. So, I decided to create one using my own assets! The library will continue t…

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  3. comment
    Comment #41211586

    Hello HN, I’m Tolga, one of the creators behind ShareTextures. Since 2018, my wife and I, have been dedicating our time to creating and sharing high-quality PBR textures and 3D mod…

  4. story
  5. comment
    Comment #40190645

    Thanks for the explanation. I don't need to add anything to this reply :)

  6. comment
    Comment #40180636

    I also want to add; It's not like selling a physical product. Digital products usually need to be edited to fit your design. Person A still paid because they will always have custo…

  7. comment
    Comment #40178230

    Yes, much open-source software is free, enabling more people to use and contribute to it. Paid options might offer extra perks. Personally, I appreciate the accessibility and colla…

  8. comment
    Comment #40177842

    That Virtual Room can easily created with Unreal Engine. I believe you can find some ready environments like this on Unreal Engine Marketplace.

  9. comment
    Comment #40177459

    I'm not planning to share them because they are so complicated and need to be edited and standardized one by one. I'm focused on creating scanned assets right now.

  10. comment
    Comment #40172428

    Even Adobe has a free platform. That's all I wanted to say

  11. comment
    Comment #40172416

    Polyhaven creates textures using only photogrammetry(scan). It's doubling their quality also, equipment, and human resources. I'm adding some scanned textures too but it's not my m…

  12. comment
    Comment #40172357

    Sorry to hear that. We don't have a developer on the team. Lennart (from AmbientCG) has great skills in development, and he perfected their website. We're hiring freelancers to upd…

  13. comment
    Comment #40172285

    We understand your concern, but we believe in the power of sharing and accessibility. We aim to support the community by offering free materials and 3D models. Our creations are si…

  14. comment
    Comment #40172149

    Come to our discord and say hi. I'll love to discuss the idea

  15. comment
    Comment #40172105

    You can find our assets on BlenderKit.

  16. comment
    Comment #40172084

    My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0…

  17. comment
    Comment #40171971

    Thanks. Substance Designer, Substance Painter, Metashape, Blender, Marmoset. We are mainly using these softwares. For the atlases we are using Details Capture from VFX Grace

  18. comment
    Comment #40169108

    I'm also working on Unreal Engine and creating my assets Unreal Engine Material versions on that. I'm hearing too much about Godot and I hope, I can find a way to make a game using…

  19. comment
    Comment #40169070

    IF you want to make it high-quality, there is a technic called photogrammetry. You need to take hundreds of photos under same light, without shadow or reflection. Then you create t…

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  21. comment
    Comment #40169048

    You can also use 3dassets.one It let's you search 3D assets based on the license or creator.

  22. comment
    Comment #40169045

    Atlases are a set of small elements grouped together in one asset. It's usually used for trees and terrain objects.

  23. comment
    Comment #40168615

    I've been creating for 6 years and adding new assets every couple of days. There are several technic to make them. You need a computer indeed but some creation methods don't requir…

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