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I'm creating PBR Textures and 3D models since 2018 and sharing them for free

sharetextures.com

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Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#4
post #3

How is that done? What more than a camera and a computer do you need to create those textures and associated maps?

I've been creating for 6 years and adding new assets every couple of days. There are several technic to make them. You need a computer indeed but some creation methods don't require a camera. You can generate textures procedurally using software.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#6
post #3

How is that done? What more than a camera and a computer do you need to create those textures and associated maps?

I've been creating for 6 years and adding new assets every couple of days. There are several technic to make them. You need a computer indeed but some creation methods don't require a camera. You can generate textures procedurally using software.

Let's say I want to "texturize" an existing brick wall of a building.

I make high-quality photos, but then what? How do I create bump maps and so on? Do I need a stereoscopic setup? Do I need polarizing filters or something like that? What software is used?

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#8
Great timing. I'm currently playing around with 3D in Godot 3. We've made a bunch of 2D games, and have a huge system that we have no real incentive to port to Godot 4, so I'm seeing how far I can push Godot 3. Looking forward to trying some of these.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#10
post #7

Fantastic resource! I actually stumbled across it organically a few months ago, and couldn't believe my luck. There's really nothing else out there as high quality that's CC0. So thank you.

You could try https://polyhaven.com/
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