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I'm creating PBR Textures and 3D models since 2018 and sharing them for free

sharetextures.com

51–60 of 110 posts

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#51

The website is completely broken with Firefox. Search results do not appear on the screen - you must scroll down to see results. Clicking on the asset images does nothing so they cannot be downloaded. When using Chrome the layout and interaction works, but even then browsing is a poor experience as only four items can be seen at once so lots of scrolling is needed. Sheesh... modern web design is a disaster. This sort…

Other than being a bit slow to load and lacking a "please wait, still loading..." message it works fine on Firefox 125.0.2.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#52

This is great! I added the link to my list of free game dev resources: https://github.com/aaron9000/c-game-resources Is there a tool you used to create these materials that you would recommend?

Thanks. Substance Designer, Substance Painter, Metashape, Blender, Marmoset. We are mainly using these softwares. For the atlases we are using Details Capture from VFX Grace

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#53
post #39

Earlier quoted context omitted.

Right... CC0 exists because there is no such thing as relinquishing copyright in many countries, including the United States. It's a license that allows the work to be used as if copyright were relinquished. If I create a work and license it under CC0, I still own the copyright, I've just given everyone a license to use the work in such a way that I cannot enforce most or all of the rights associated with my ownershi…

CC0 a license that relinquishes copyrights. You’re right that it’s a license and not public domain, but otherwise making a distinction without a difference. The stated explicit intent, and the rights granted by the license, are to provide a version of public domain that is unambiguous and works globally. Your terminology is a bit funny when you say “I still own the copyright” or “all of these works are copyright”. Wo…

"To the greatest extent permitted by, but not in contravention of, applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and unconditionally waives, abandons, and surrenders all of Affirmer's Copyright and Related Rights [...]"

It being "to the greatest extent permitted by applicable law" I think you are imprecise here:

> there’s nothing of value in the idea that you’re still the copyright holder, since there are no longer any copy rights retained nor copyright protection under any laws

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#54

Great work to publish your work into public domain. I saw a couple more people in the thread trying to do the same thing. Just curious: is there a reason to create your own site for this? Instead of listing on things like Sketchfab? They seem to support public domain for a long time already: https://sketchfab.com/blogs/community/sketchfab-launches-pub...

My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0Textures) mainly focused on more natural assets. We decided to give it a try, and within just two weeks, we reached 100 patrons. So, ShareTextures is funded by the patrons, and as a result of this support, we continue creating.

We have our website because we want to provide some advantages to our patrons. Additionally, it helps us promote our supporters, partners, etc.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#55
post #25

Lovely. Just about any sort of texture map I could think of, and great variety. I especially like the glassy/stone textures. Any Blender add-ons that integrate with the site?

You can find our assets on BlenderKit.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#56

Great work to publish your work into public domain. I saw a couple more people in the thread trying to do the same thing. Just curious: is there a reason to create your own site for this? Instead of listing on things like Sketchfab? They seem to support public domain for a long time already: https://sketchfab.com/blogs/community/sketchfab-launches-pub...

My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0Textures) mainly focused on more natural assets. We decided to give it a try, and within just two weeks, we reached 100 patrons. So, ShareTextures is funded by the patrons, and as a result of this support, we continue creating. We have our…

Don't you have a feeling that your actions will break down the market and kills the revenue for those who depend on this kind of income? I mean, you people are architects, not some digital beggars. You should ask a minimal price for it, but should not offer it for free, as others have also pointed it out.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#57

I've had my eye on this for a couple of months now because you guys are doing exactly what I'm doing when it comes to modular asset/utility development: putting it in the public domain, where it belongs. I'm all for making money on specialization or convenience, but I really can't find it in myself to build a perfectly useful something and then only use it for myself unless someone else can pay for it. As long as it'…

Come to our discord and say hi. I'll love to discuss the idea

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#58

Earlier quoted context omitted.

My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0Textures) mainly focused on more natural assets. We decided to give it a try, and within just two weeks, we reached 100 patrons. So, ShareTextures is funded by the patrons, and as a result of this support, we continue creating. We have our…

Don't you have a feeling that your actions will break down the market and kills the revenue for those who depend on this kind of income? I mean, you people are architects, not some digital beggars. You should ask a minimal price for it, but should not offer it for free, as others have also pointed it out.

Yes, how dare they give out their work for free. The audacity of these people!

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#59

Great work to publish your work into public domain. I saw a couple more people in the thread trying to do the same thing. Just curious: is there a reason to create your own site for this? Instead of listing on things like Sketchfab? They seem to support public domain for a long time already: https://sketchfab.com/blogs/community/sketchfab-launches-pub...

This is like "old web" versus "platforms".

Me personally, I like the old web. Websites that people make and put stuff on.

Platforms are generally great... until they aren't. Your own website will be great as long as you want.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#60

Earlier quoted context omitted.

My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0Textures) mainly focused on more natural assets. We decided to give it a try, and within just two weeks, we reached 100 patrons. So, ShareTextures is funded by the patrons, and as a result of this support, we continue creating. We have our…

Don't you have a feeling that your actions will break down the market and kills the revenue for those who depend on this kind of income? I mean, you people are architects, not some digital beggars. You should ask a minimal price for it, but should not offer it for free, as others have also pointed it out.

We understand your concern, but we believe in the power of sharing and accessibility. We aim to support the community by offering free materials and 3D models. Our creations are simply tools to aid talented artists in creating their main products.There are unlimited options to create a digital asset. (style, design, year, condition, etc.) We can't create all of them.
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