Viewing profile — skotobaza
skotobaza
HN member- Joined
- Tue, Jun 13, 2023, 8:03 AM UTC
- HN karma
- 197
- Public activity
- 152 items
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About skotobaza
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Recent public activity
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Comment #48841367
Is two years period supposed to be a lot? What if a person haven't played the game for five years (which happens quite often) then comes back and sees that it's gone?
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Comment #48801519
> Don't purchase the game if the license terms aren't amenable to you Unfortunately, terms can change. Publisher can promise 10-year support for the game and then drop it after 1 y…
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Comment #48801492
I'm in the same boat with the sibling comment. I currently play games that have been released 20+ years ago. In 20 years I want to be able to play the games that are being released…
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Comment #48801351
I care about having access to my games 20 years from now. I've been playing more older games for the past few years (most of them were released 20+ years ago). And I want to be abl…
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Comment #48801129
> It would with 100 % certainty result in slower development, fewer games, and worse games No, it won't. People used to develop games without requiring publisher's services. The is…
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Comment #48783816
I don't see anyone (especially GingerBill) stating that article about Odin was deleted because of "political bias". The only thing I see is a general statement about Wikipedia bein…
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Comment #48783433
But the goal of an encyclopedia is to inform people on things that it covers, isn't it? It's quite broad with Wikipedia but still... The language clearly exists, it's not a student…
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Comment #48783382
The article was alright (with a weird tangent about gingers at the beginning), but then quickly devolved into personal attacks towards Odin's developer and Casey Muratori. Why? Jus…
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Comment #48783284
Why wouldn't you want to have an article about a programming language that is currently used in production by someone? Are there any downsides to this?
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Comment #48756745
> users can just upgrade That used to work, but not anymore. Not because of hardware prices, but because of small gains that upgrading gets us nowadays.
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Comment #48724486
I've just recently finished replaying BFME1's campaigns. The installation process was "fun" in its own way. There were some quirks in game that could definitely be fixed. I haven't…
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Comment #48724388
> the basic idea is that you create a DLL and a simple loader program which injects it into your target process I believe GTA San Andreas reverse engineering does exactly that usin…
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Comment #48675195
On Linux? Yeah, it could be a mess to compile some packages, so I opted to use r2u.
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Comment #48625577
It's ironic to talk about "condescending attitude" while exhibiting the exact same behavior...
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Comment #48615699
I was referencing the comment which proposed to buy out the rights to the game. This is absurd (and hence disingenuous), because again it's not how it works in real life, and it's …
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Comment #48608468
I also want to add that proposing people to buy an IP from a company (or pay it to keep supporting it) is very disingenuous and even borderline trolling. That's not how it works ev…
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Comment #48601232
More or less sure, but not 100% of course. Women are treated a bit better in my experience compared to say 10 or 15 years ago. Unfortunately, I haven't played many competitive game…
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Comment #48600494
> DuckDB is fast for some specific workloads Yes, it's specifically promoted as DBMS for OLAP workload. And it's usually compared to ClickHouse, another analytical DBMS. So people …
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Comment #48600341
I think with younger generations the perception shifted quite a bit. Gaming has become so normal that people with "radical" views and behavior are now in minority. Also the other a…
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Comment #48583327
> because businesses just love to turn down free money Unfortunately, yes. Example - try getting publishing rights to No One Lives Forever franchise (GOG already tried that). It's …
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Comment #48582829
> Developers often use 3rd party SDKs and services that can render the game useless if they are not included That is indeed a case, and potential solutions has been discussed. The …
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Comment #48582656
> legislation which enables you to play a game in perpetuity instead of for a limited time will likely reduce the amount of tax revenue your gaming-related activities generate How …
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Comment #48582557
> Contact the rightsholders and negotiate with them We tried that. That didn't work. > Making the product last longer Once again, nobody is asking that. So you are misunderstanding…
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Comment #48582196
> The cost per hour of games is already incredibly low compared to most other paid forms of entertainment. How is this relevant? I still want to be able to play older games 10 year…
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Comment #48582136
> The cost could very well be in the millions for a single project How did you come to this number? Something simple like giving the binaries with docs doesn't cost that much money…