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Mindustry: Open-source automation tower defense game

mindustrygame.github.io

91–100 of 118 posts

Re: Mindustry: Open-source automation tower defense game

#91
post #35

Mindustry is such a great game. I sunk tons of hours in both campaigns with a friend of mine. For those who come from a Factorio background, Mindustry has less automation and more combat. Also a Mindustry map does not take 50 hours to complete; rather it will take a few hours and may sometimes take several tries as some maps can be fairly hard. Space is limited as compared to Factorio, so space-efficient designs do m…

Sounds like something I might try. Factorio has a tower defense element that never really works because the attacks are too small, my base is too large, and I always just wipe out the biter camps. That's an aspect of the game that clearly needs a lot more challenge, but lots of players just ignore it and build. For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the s…

Try Rampant?

Re: Mindustry: Open-source automation tower defense game

#92
post #36

Earlier quoted context omitted.

Thanks for the warning, I suppose it is - and that's why I stick to my guns and won't play it. Since playing Age of Empires II online around 2000 took such a heavy toll on my study habits to achieve a 2000+ rating at the time, my mantra goes by the saying: "An ounce of prevention is worth a pound of cure". ;)

A very long time ago, my dad prepared me for this risk by buying Civilization just before my high school final exam. I graduated with 268% on Emperor.

and how were your high school grades?

Re: Mindustry: Open-source automation tower defense game

#93
post #38

Earlier quoted context omitted.

They hired the mod creator (as an artist) and, from the Factorio Friday Facts blog posts[1], the expansion has some inspiration from the space mod but is not the same. [1] https://www.factorio.com/blog/

Oh, that is amazing! Thanks for pointing me to the blog!

If you like Factorio and are at all interested in game design I can highly recommend every one of those blog posts.

It’s amazing how time and time again a they describe a feature and you’re like wow this is perfect and then later they’re like “here’s how to fix all the problems you don’t even notice”.

Re: Mindustry: Open-source automation tower defense game

#94
post #66

Earlier quoted context omitted.

DAVx⁵ operates under the same principle and they seem to have success with it. https://www.davx5.com/

wow, thanks for that, i didn't know you could build it yourself. I have a nextcloud and was irked that i had to shell out cash for something i had considered non-essential, syncing calendars. Now i am going to try it out for free and buy it if it works without issue, awesome.

It's available on F-Droid. https://f-droid.org/en/packages/at.bitfire.davdroid/

Re: Mindustry: Open-source automation tower defense game

#95

Earlier quoted context omitted.

Thanks for the warning, I suppose it is - and that's why I stick to my guns and won't play it. Since playing Age of Empires II online around 2000 took such a heavy toll on my study habits to achieve a 2000+ rating at the time, my mantra goes by the saying: "An ounce of prevention is worth a pound of cure". ;)

It’s funny how saying a game is addictive makes many people want to try it, but people like you and me take it as a warning. For me it’s because I succumb to addictions more easily than most.

All through lessons learned. It’s difficult to quit playing in the initial years, but as the time passes it becomes easier.

Re: Mindustry: Open-source automation tower defense game

#96

Slightly off topic, but does anyone have any resources / tips on how to build your own tower defense game with multiplayer? Been deving for a very long time, but game dev feels like a completely different beast.

I'm a game-dev outsider, but I've come to romanticise the idea of creating a tower defense game myself. Ever since Warcraft III it's been one of my favourite genres, but everything I've played in the intervening years seems to fall short of something that leaves me wanting more.

Re: Mindustry: Open-source automation tower defense game

#97
post #5

I find the new trend interesting, to sell the game on Steam, but have a link to Github with the actual source. So free for developers and people who care to find out. Thats fair, I think, but I would prefer if the direct donation model would be more established among the masses. But this link points to the general site, with lots of options and also directly the free version. Kudos. Will try it out later.

Plus developers who want the steam version or just want to support the makers.

Aseprite (pixel art editor) has this sort of “if you can build it you can have it” arrangement.

I wonder what percentage of would-be-paying users are getting it for free. I guess it’s probably significant but still nothing close to a majority.

Re: Mindustry: Open-source automation tower defense game

#99
post #41

Earlier quoted context omitted.

You have the difficulty sliders and the death world preset and an entire enemies tag on https://mods.factorio.com . What more do you want?

for me Factorio combat was overall boring and just drudgery, and just adding unfun pressure.

I always play factorio with no combat. Just disable all biters, so they don't even show up on the map

Re: Mindustry: Open-source automation tower defense game

#100
post #41
post #35

Earlier quoted context omitted.

Sounds like something I might try. Factorio has a tower defense element that never really works because the attacks are too small, my base is too large, and I always just wipe out the biter camps. That's an aspect of the game that clearly needs a lot more challenge, but lots of players just ignore it and build. For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the s…

You have the difficulty sliders and the death world preset and an entire enemies tag on https://mods.factorio.com . What more do you want?

The pathing of the enemies in Mindustry feels somehow more like a classic tower defense game. I think they come from a small number of points and are primarily focused on your “town hall” type structure.

They’ve certainly got a lot of overlap, but Mindustry feels like a tower defense game that has a good factory builder added on, while Factorio feels like the other way around.

Anyway, two great games.

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