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Blender 2.92

blender.org

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Re: Blender 2.92

#91

Earlier quoted context omitted.

Do you want to model things in 3D and render them? If so, Blender is a great tool. I feel like this question is like going to an art forum and asking if you should learn Kubernetes. You could, but it's not going to help with your art.

I was hoping for examples of situations in which blender helped a software developer.

I've used Blender to build models for simulations and generated image/video data for training deep segmentation and image models, but it's all science related. Nothing that would help a software developer - I think that's too broad a label anyway.

Re: Blender 2.92

#92
post #11

Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)

I highly recommend this tutorial series. It is paid, but has great content and pacing and walks you through a lot of the stuff you need to be productive in Blender, but it's not free: https://polygonrunway.com/

Before that I went through https://www.youtube.com/watch?v=EmqEP2-UvAY which was also quite good.

Re: Blender 2.92

#93

Earlier quoted context omitted.

That is great to hear! I really hope that Autodesk starts feeling some pressure from FOSS and cools off on the blatant anti-consumer moves. The whole "now you have to pay us $XXXX/year in perpetuity or you lose access to all of your business files" has killed a lot of the goodwill they once had.

>cools off on the blatant anti-consumer moves That's just not going to happen, it's in their DNA (and the DNA of many of the small companies they borgified over the years). It's going to make them die, but it's going to take a loooong time (a generation of users who only know theri product and physically can't learn anything new will have to retire).

At least in my sphere it's also that the only competitor people see is Solidworks which they've had somewhat less than great experiences with, and more importantly, which is susceptible to the exact same issue on Dassault's whim.

All of the drafters I work with are unhappy about the subscription licensing, know we're getting shafted from it, and wish there was a viable alternative. Maybe if Microsoft or some other tech giant decides to sponsor both opencascade and freecad we'd have something usable in a couple of years, but as it stands freecad is both the closest thing to and a _long_ way from even resembling a competitive product.

Re: Blender 2.92

#94
post #86
post #57

Earlier quoted context omitted.

Try solvespace: https://solvespace.com/index.pl It's exactly what I want of a CAD tool: a parametric solver with a 3D UI and 2D sketches. I haven't really have an opportunity to use it a lot since I discovered it, though. Kicad is quite nice, though.

Solvespace is incredible for those with a more programmer-y mind and workflow, however it lacks more "advanced" features that sadly don't seem to have any momentum for implementation (at least last I checked) like chamfers/radiusses, helixes, and some other navigational and organizational features. It's a fantastic platform though and I encourage all engineering/CAD nerds to try it out. It bridges the gap between wri…

Helical features are supported in the latest Solvespace release (3.0pre3). There has been some discussion of how chamfers, fillets, and draft angles might work, but the concensus has been that they would be tricky to add, and are not a priority for release 3.0.

Re: Blender 2.92

#96
post #2

Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.

Blender has always had a decent source of funding compared to other open source projects, the ability to have full time devs has made a huge difference. Their open source media releases were also a huge success because they pushed the program and feature set to what people actually need when doing real work. Really an awesome project overall.

Well, that's all by intention. GIMP and Inkscape have always avoided trying to find that sort of funding: inkscape even allowing their lead developer to be hired away without making a fight for it at one point. It's why I have been trying to copy blender's model for Krita since forever.

Re: Blender 2.92

#97
post #79

Earlier quoted context omitted.

I can't help you for AMD, but I have been using Blender with nVidia in Linux for a while and it's been identical to my Win10 experience with it. Nvidia does have some caveats for linux machines in general, it is a slight pain in the ass to deal with drivers. But at least the support is there. I think with all the cross-platform APIs maturing it's going to matter less and less, but that is me being optimistic.

Yea, i lean Nvidia - because i hear more consistently that they behave well in Linux, and doubly so with Blender. AMD seems to either be more hit or miss, OR it used to be, and a lot of that is just a poor history. Either way the GPU buying landscape is difficult for me.

Nvidia on Linux is massive hassle, between poorly working nouveau and nvidia annoying blob driver. AMD should work just fine.

Re: Blender 2.92

#98

Earlier quoted context omitted.

Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.

I sort of disagree on Photoshop, most of the love for Photoshop seems to be just lock in to its existing work flow. I have not used Photoshop before using gimp, and for my use cases Gimps multiple window interface seemed to me the more usable interface. Photoshop's UI is nothing great.

Due to the subscription model, the UI is getting actively WORSE as well. You have to push new features to justify a subscription, and most of those seem to be taking the form of useless UI clutter and cruft. There hasn't been a truly valuable new feature in PS since around the CS2 days IMO.

Re: Blender 2.92

#99

Earlier quoted context omitted.

However, Krita seems really good also. Probably on par with Corel Painter.

I'd also vouch for Krita. While I'm not a fan of it's window or layering system I think it has a nice balance of features compared to other digital painting software like Paint Tool Sai, Fire Alpaca, Corel, or Photoshop. I made the (mostly) full transition to it earlier last year and don't regret it.

I agree, Krita is quite good. Out of curiosity, what do you not like about the layering? AFAIK it's pretty similar to PS, no?

Re: Blender 2.92

#100

Earlier quoted context omitted.

Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.

Library management quirks aside, KiCad is pretty close to competitive unless you need simulation or other cutting edge features. If you're familiar with it and know what you're doing it'll get you where you need to go. Also check out realthunder's freecad fork, they've made some good progress on topological naming (with the effect of keeping models far more stable through minor changes). It's still unusable for all b…

  > Library management quirks aside, KiCad is...
Didn't they address that sometime in the past two years? I remember updating KiCad and having some issues with the parts libraries, but after that it seemed as good as I could expect it to be.

I use it very, very rarely so really don't remember more than that.

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