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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#91
post #81
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

If you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)

I don't know if that's entirely fair (or maybe I haven't played long enough to realize how bad it is). the combat model is pretty different from GTA; it's more of a shooter/rpg hybrid (similar to mass effect 1) than a straight-up shooter. it's not perfect; but I'm five hours in and already consider it the best AAA title I've played recently.

the most annoying thing I've encountered so far is the way doors work. there are a lot of points where the door is supposed to automatically open. I feel like it always opens about 100 ms after I expect it to, making me wonder if I'm supposed to open it myself. maybe this is "working as designed", I dunno.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#92
post #47

Earlier quoted context omitted.

You really have no idea? The number of people on previous gen consoles dwarfs the people on new console, especially in a world where new consoles can't even nearly keep up with demand.

But wouldn't this be true for every console generation? I'm used to seeing launch titles drive new hardware sales.

The latest console generation is literally a couple of weeks old. At this point in the lifecycle yes it's absolutely true of every generation.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#93

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

I fully agree. It's mostly a fancy light show and not much more. Gameplay wise, this reminds me of games from the Xbox 360 / PS3 era.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#94
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

It has been working well for me as well (on a PC). I love the story and the visual. However the combat system is simply broken. Police spawns out of nowhere when a crime is reported[1]. Really bad reticle drifting behavior[2]. Enemy sniper can 1-hit kill you even when they are far away enough for the game to not render them. Enemy spamming Overheat from behind a wall (even with all cameras disabled, which is game-breaking on Very Hard), and much, much more.

I wasn't even looking for them, but they managed to find me. I still enjoy the game a lot, but combat has been nothing but frustration.

[1]: https://www.polygon.com/2020/12/10/22167436/cyberpunk-2077-w...

[2]: https://www.reddit.com/r/cyberpunkgame/comments/kbwpps/retic...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#95
post #18

Game wasn't ready for consoles, they just lied about it. And it looks like even the PC game feels incomplete "It's all style but no substance.". https://steamcommunity.com/id/outxider/recommended/1091500/ "Janky. If I can describe it with one word. 8 years of hype to launch what looks like an Early Access game. It's glitchy, it's buggy, it doesn't run well unless you have an RTX card and DLSS enabled. And that's bare…

Is that your review? With 50 hours of gameplay when you reviewed, 75 now? You dissed it, the played it for 25 more hours! You sure played the game a lot for something you didn't enjoy. On top of that it's sitting on mostly positive right now on steam, despite all the bugs. Sounds like the game's actually alright, apparently it looks amazing too.

Don't you think you should wait for a reply to the question "Is that your review?" before attacking the commenter?

Or, better yet, formulate this comment as a response to that reviewer rather than even asking, let alone attacking the commenter? i.e. "They dissed it, but then played for 25 more hours. They sure played..."

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#96
post #32

Earlier quoted context omitted.

They overestimated how much they could fix in the time between the initial delivery and the day-one patch.

Yeah it reads to me more like they were pressured to release it quickly before the holidays by investors, and the decision makers didn't listen to those below saying that it just couldn't be done (to the quality everyone expected). I've been playing it on both PS4 Pro and PC and haven't experienced any game-breaking issues, and I was as hyped about this game as anyone (huge fan of the original RPG and CDPR in general…

...or it could have become Duke Nukem Forever, the game which was always just one year away, and was ultimately disappointing. DNF was a product of the culture of the 90s, and just didn't work when it was eventually released.

There's a real risk that if Cyberpunk was delayed further, whatever cultural winds drive its sails (and sales) could shift and the game would stall.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#97
post #38

Earlier quoted context omitted.

CDPR is owned in 66% by investors. And investors want ROI and there is nothing better than holiday season for that. They also knew about how bad the game runs on PS4 and released it either way because “money>everything”. Its really that simple.

I'd think this was worse for the investors than not releasing in December and delaying until ~March? Stock price down over 30%.

I think they'd care about sales rather than their stock price. The stock price will bounce back, and with the game being on sale, I'd imagine many players will just hold off until patches come through. They probably made more money launching as is than they would have if they had just waited.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#98

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

Yeah I don't get it, TW3 was unplayable for quite a while on base consoles, sub 30 fps throughout most of the game, and CB2077 is a game with much bigger scope the base consoles couldn't handle the NPC rich areas in TW3 so no matter how much optimization they would do I don't understand who thought that this game will ever be playable on the base previous gen consoles.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#99
post #38

Earlier quoted context omitted.

CDPR is owned in 66% by investors. And investors want ROI and there is nothing better than holiday season for that. They also knew about how bad the game runs on PS4 and released it either way because “money>everything”. Its really that simple.

I'd think this was worse for the investors than not releasing in December and delaying until ~March? Stock price down over 30%.

Well, no one is saying it was the smartest choice, just the most obvious one.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#100
post #72
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

Lots of companies have a bonus which is a combination of 'corporate wide' bonus, 'performance' bonus and 'personal contribution'. This just seems to formalize some of the parts which are often just arbitrarily decided by some governance committee.

No reason to not give the bonuses when accomplishments are recognized then, instead of tying it to the team's success at a singular date (delivery). It forces everyone to work in overdrive. It's plainly not a personal contribution/performance bonus at all. If CDPR makes a bad hire that causes a delay (even outside of development, like marketing?), then everyone suffers for that from a lack of a bonus.

This is particularly shitty when combined with the stress and demands and low pay of the game industry as it is.

Also, super curious if the tokens can be forged. Can I just show up at the end of release with 50 tokens and cash in? Surely they were tracking it elsewhere, making the tokens useless.

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