In case people are curious what it's like to work in VR, here's a demo of me using Simula: https://youtu.be/FWLuwG91HnI I would argue that working in VR is fundamentally superior to working in PCs/laptops. It's basically 10x the screens, focus, and work immersion. Simula's text quality is also very good (getting around the eye fatigue present in older VR Desktops).
How is the eye fatigue in general? How long can you go in a VR work session? For VR gaming (Oculus Rift), I start to experience mild discomfort after about 30min, which grows severe by 60min. It's hard to envision using VR for a full work day. (My eyes are fairly light-sensitive from laser-eye surgery; not sure how much is saccading, vs. bright light directly in front of the eyes.)
Simula: A VR window manager for Linux
91–100 of 180 posts
Re: Simula: A VR window manager for Linux
#92Re: Simula: A VR window manager for Linux
#93mm I think we have a common interest You could reach me at: http://tbf-rnd.life/contact/ Or if you have some ways of contacting you I'd be very happy to do so
[1] https://github.com/SimulaVR/Simula/commit/19cf46894cae1962e9...
Re: Simula: A VR window manager for Linux
#94In case people are curious what it's like to work in VR, here's a demo of me using Simula: https://youtu.be/FWLuwG91HnI I would argue that working in VR is fundamentally superior to working in PCs/laptops. It's basically 10x the screens, focus, and work immersion. Simula's text quality is also very good (getting around the eye fatigue present in older VR Desktops).
Well looking at the video, I mean, I can have dozens workspaces with hundreds of windows (if I need to) and navigate them with moving just my fingers, whereas you are apparently breaking your neck to navigate more than 3 windows. I think what you're doing is cool and has to be done for the sake of exploration, but I would really, really focus on navigation. Also, how are you supposed to focus on text, when reading or…
Re: Simula: A VR window manager for Linux
#95Very cool work, particularly important is the text quality improvements. Could you talk about the approach to improving text quality is? Are you implementing projected font hinting by any chance?
So we set a higher DPI than usual, and then use a supersampling algorithm with a suitable kernel as a lowpass filter. This allows us to avoid artifacts while maintaining sharpness.
Re: Simula: A VR window manager for Linux
#96Re: Simula: A VR window manager for Linux
#97Wow, it is written in Haskell.
I was also impressed to see Nix package manager given first-class treatment.
We initially tried to get a static binary with AppImage and even nix-bundle, but those ended up being failed/painful paths.
Re: Simula: A VR window manager for Linux
#98In case people are curious what it's like to work in VR, here's a demo of me using Simula: https://youtu.be/FWLuwG91HnI I would argue that working in VR is fundamentally superior to working in PCs/laptops. It's basically 10x the screens, focus, and work immersion. Simula's text quality is also very good (getting around the eye fatigue present in older VR Desktops).
Re: Simula: A VR window manager for Linux
#99In case people are curious what it's like to work in VR, here's a demo of me using Simula: https://youtu.be/FWLuwG91HnI I would argue that working in VR is fundamentally superior to working in PCs/laptops. It's basically 10x the screens, focus, and work immersion. Simula's text quality is also very good (getting around the eye fatigue present in older VR Desktops).
Well looking at the video, I mean, I can have dozens workspaces with hundreds of windows (if I need to) and navigate them with moving just my fingers, whereas you are apparently breaking your neck to navigate more than 3 windows. I think what you're doing is cool and has to be done for the sake of exploration, but I would really, really focus on navigation. Also, how are you supposed to focus on text, when reading or…
Have you actually tried VR? The fact that you think there's wiggling makes me think you haven't. Yes, videos make it look that way but I can guarantee you that's not reflected in the actual experience. VR is notoriously bad to watch on video and doesn't capture the experience at all.
Re: Simula: A VR window manager for Linux
#100In case people are curious what it's like to work in VR, here's a demo of me using Simula: https://youtu.be/FWLuwG91HnI I would argue that working in VR is fundamentally superior to working in PCs/laptops. It's basically 10x the screens, focus, and work immersion. Simula's text quality is also very good (getting around the eye fatigue present in older VR Desktops).
Well looking at the video, I mean, I can have dozens workspaces with hundreds of windows (if I need to) and navigate them with moving just my fingers, whereas you are apparently breaking your neck to navigate more than 3 windows. I think what you're doing is cool and has to be done for the sake of exploration, but I would really, really focus on navigation. Also, how are you supposed to focus on text, when reading or…
As for pinned windows: fixed HUD is a no-no in VR games because it burns in same spot of your eyesight. When a HUD is desired, players are usually given a virtual or symbolic helmet that allow display to lag behind head movement.