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Simula: A VR window manager for Linux

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Re: Simula: A VR window manager for Linux

#7
post #2

Wow, it is written in Haskell.

Yeah, Haskell was an interesting choice. I started working on it _because_ it was a Haskell project.

Overall it was a pretty rough road, but someone has to go first and I'd really like for Haskell graphics to take off.

I ended up writing bindings for Godot so we didn't have to deal with graphics stuff from scratch (like in the first few iterations).

While this lost us some of Haskell's benefits and it's not super functional-y, it's still nice to work with and most of the issues we encounter are related to the bindings being unpolished.

If you have any questions about doing this kind of project in Haskell, hit me up.

Re: Simula: A VR window manager for Linux

#9
In case people are curious what it's like to work in VR, here's a demo of me using Simula: https://youtu.be/FWLuwG91HnI

I would argue that working in VR is fundamentally superior to working in PCs/laptops. It's basically 10x the screens, focus, and work immersion. Simula's text quality is also very good (getting around the eye fatigue present in older VR Desktops).

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