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Civilization 6 is coming in October, with big changes

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Re: Civilization 6 is coming in October, with big changes

#91
post #77

I've bought every Civilization game except the very first one. They're good games, but the one I really love is Alpha Centauri. Maybe it's a nostalgia thing--- I got SMAC when I was in middle school. But the faction design was phenomenal, and it was great how you actually had to play the factions differently, and knowing the other factions meant you handled them differently. I started playing University of Planet and…

SMAC also had 10/10 flavor text and setting overall. It's a game that has a lot of character.

Yeah it did. You can find the technology quotes on youtube: https://www.youtube.com/watch?v=24OXzIRIiMQ

> “He held his arm too stiffly, and so was thrown back repeatedly, until at last I seized his forearm and snapped it back against itself. His training suffered while the arm healed, of course, but I felt this was a lesson he must learn early, and well.”

I know that my brother had difficulty with this quote. The mental image of someone's arm being jui-jitsu'd off is pretty powerful. My brother would click "OKAY" as fast as possible to avoid listening to the quote.

Re: Civilization 6 is coming in October, with big changes

#92
post #79

Hopefully they can add some AI that is not totally lame.

Agreed. I was kind of disappointed in the "AI" in Civ V. The first time I played and an country denounced me I obliterated them off the map and thought to myself, no one else will be foolish enough to denounce me now. Wrong, if you take over nation completely then everyone starts to denounce you, that is the way the "AI" is programed to think.

I dunno, makes sense to me. Annexing one nation will make all the others fear and hate you even more, of course they'll denounce you. A big part of the game is figuring out how to walk the line between expansion and alienating the other civs.

Re: Civilization 6 is coming in October, with big changes

#93

Earlier quoted context omitted.

One of my favorite stories about Alpha Centauri was from a person on the PA forums called Wallhitter: I learned the word Atrocity from Sid Meier's Alpha Centauri My dad and I had a horrible discussion in the car about the word, eventually. "Dad, what's an atrocity?" "It's when someone does a horrible thing to a lot of people" "...but sometimes they're necessary, right?" "..."

This was pretty entertaining. I think I want to see if I can get this game now.

It's on GOG: https://www.gog.com/game/sid_meiers_alpha_centauri and I was even able to play it on OSX--- GOG has packaged it with a Windows VM.

Re: Civilization 6 is coming in October, with big changes

#94
post #67
post #6

I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.

Let's hope some mods will make the look more palatable. Here is a fan made mockup of how Civilization VI could look with a different art direction: http://i.imgur.com/ZawuP8E.jpg Here is the original look for comparison: http://cdn.akamai.steamstatic.com/steam/apps/289070/ss_a79c8...

100% agree. Reminds me of the Diablo 3 art debate: http://www.diablowiki.net/Art_controversy

Re: Civilization 6 is coming in October, with big changes

#95
post #47

I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…

A Civilization game that doesn't involve rushing to remove Gandhi from the game before he starts piling up nukes is not a Civilization game. At least that's where I draw the line.

This explains a lot: http://kotaku.com/why-gandhi-is-such-an-asshole-in-civilizat...

Re: Civilization 6 is coming in October, with big changes

#96
post #55

Earlier quoted context omitted.

Not to forget: Civilization: Call to Power (1999) Sid Meier's Alpha Centauri (continuing where Civilization II ended) (1999) Call to Power II (2000) Civilization: Beyond Earth (2014): Spiritual sequel to Sid Meier's Alpha Centauri. There are of course other PC games that are related to the Civilization series but those are IMHO further away from the "main Civilization series".

SMAC and the Call to Power series were made by different companies than the main Civ series, even though, through the process of the various sales and mergers since, all the rights related to them are, I think, in the same place now .

SMAC was the same people, though you're correct about CtP.

Re: Civilization 6 is coming in October, with big changes

#97
Ugh. I wish they'd delay this for a year or two -- I'm afraid I'm going to lose a couple weeks of my life to this game when it comes out, unless I ration it very strictly. Civ II through V were amazing, especially with the expansions, so a version of this made by the people who make the expansions is going to be novel and addictive.

"Just one more turn..." is the ultimate design pattern for a game.

Re: Civilization 6 is coming in October, with big changes

#98

I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…

Civ IV had a very nice mod called Rhye's and Fall of Civilization that "simulated history" up to a point until the starting time period of your chosen civilization, and it had "historical forces" (random and scripted events) that destabilized old civs and sometimes caused new ones to appear. It also had "historical victories", in addition to the usual victory conditions, that were thematic in relation to the chosen player civ (imagine things like (made up, because I no longer remember) "control all of the Mediterranean by X" or "never lose a city to the Mongols while building 6 academies).

Re: Civilization 6 is coming in October, with big changes

#99
post #96

Earlier quoted context omitted.

SMAC and the Call to Power series were made by different companies than the main Civ series, even though, through the process of the various sales and mergers since, all the rights related to them are, I think, in the same place now .

SMAC was the same people, though you're correct about CtP.

> SMAC was the same people,

SMAC was made by the same people (at least, some of the key people) that made Civ I-II, at a different company (Firaxis) from the one then producing and controlling the IP for the main Civ series (MicroProse) who had, IIRC, laid them off.

Several acquisitions and spinoffs of everyone involved, and all the rights are now with Take-Two, of which Firaxis is now a studio under the 2K games umbrella.

Re: Civilization 6 is coming in October, with big changes

#100

I've bought every Civilization game except the very first one. They're good games, but the one I really love is Alpha Centauri. Maybe it's a nostalgia thing--- I got SMAC when I was in middle school. But the faction design was phenomenal, and it was great how you actually had to play the factions differently, and knowing the other factions meant you handled them differently. I started playing University of Planet and…

Oh, yeah, SMAC is the best civ ever. Man, that game had atmosphere. The faction leaders were great. And the technology! Will we have to research Alphabet for the sixth time in Civ6? Well, SMAC had us research Mind/Machine Interface, Frictionless Surfaces, Digital Sentience...

And the Planet Busters! God, I'd love a SMAC 2!

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