I'd like to remind you that there's openage, a free engine for Age of Empires 2. https://github.com/SFTtech/openage It will be the future if you wanna accomplish things the original engine is incapable of doing, especially a sane mod API. Help us make it more awesome :)
Why Age of Empires 2 is still growing
91–100 of 111 posts
Re: Why Age of Empires 2 is still growing
#92Each entry in that series tells you something about the history of gaming at the time. AOE1 made some great innovations in order to handle "1500 archers at 28.8kbps."[0] Conquerers was the dawn of expansions and ultimately DLC. AoE Online had a bunch of interesting ideas, letting players customize their civilizations ala MMORPGs or MOBAs. Interesting quests too, and good coop for the story mode, something I've always…
I'm going to date myself here, but I remember picking out the box for AOE2 with my kids at CompUSA. We played that game a lot, and it was a wonderful bonding experience that we still talk about.
Re: Why Age of Empires 2 is still growing
#93Earlier quoted context omitted.
If you have written up any memories/folk lore from your days building this game, I would love to read it (and I'm sure many others here would too).
I have never written anything up personally, but I'm sure there is some stuff out there to be found. Get any two former Ensemble employees together, possibly buy them a beer, and you will almost certainly get some stories that sound apocryphal but probably actually happened :)
Re: Why Age of Empires 2 is still growing
#94Earlier quoted context omitted.
Going from single player to multiplayer is like going from the pond into the ocean. The real action happens in the ocean, but it is not for the timid. I look at single player as just a tutorial for multiplayer.
Possibly. I don't really want to play against people who have been playing competitively for 16 years. And I like messing around in single player, building cool bases or trying different strategies. Not trying to be as efficient as possible and micromanaging every single unit. Competitive multiplayer games in general have never really been that enjoyable to me.
I joined a 4v4 map, and while I still didn't do great, I had other players to back me up. I also didn't feel like I was the worst player in the game.
However just as the game was getting interesting (and I was probably about to get crushed), everyone paused the game and kicked me. Possibly because they blamed more for their lag, possibly because I wasn't that good of a player. They didn't say. It was very discouraging.
But it wasn't as bad as I expected it to be, and I might try playing again some time.
Re: Why Age of Empires 2 is still growing
#95Each entry in that series tells you something about the history of gaming at the time. AOE1 made some great innovations in order to handle "1500 archers at 28.8kbps."[0] Conquerers was the dawn of expansions and ultimately DLC. AoE Online had a bunch of interesting ideas, letting players customize their civilizations ala MMORPGs or MOBAs. Interesting quests too, and good coop for the story mode, something I've always…
Re: owning the game - so very true. I'm going to date myself here, but I remember picking out the box for AOE2 with my kids at CompUSA. We played that game a lot, and it was a wonderful bonding experience that we still talk about.
Re: Why Age of Empires 2 is still growing
#96As an active player since forever, Steam has ruined this game. It's full of bugs from 1999 and a whole lot new ones -- currently the lobby won't list games, you have to use a third party website. There is a pinned thread on Steam's support forums for a variety of bugs that are common to a lot of players (and the solutions don't always work), there are horrendous net issues ("Waiting for players", "Out of sync"), etc.…
The dev team has been constantly improving things and we now see fewer bugs today than at any point in the past, and it's continuing to improve all the time.
Yes, it still out of syncs sometime, but such is life for those of us playing games from '99.
Re: Why Age of Empires 2 is still growing
#97I've wanted to play this on iOS for so long! Very frustrating to see it Windows only still :-( If anyone from MS is here, please please please consider compiling this for iOS, I know a lot of people who would buy it. I believe OpenAge is cross platform, but sadly most friends all use the version they purchased on Steam.
Re: Why Age of Empires 2 is still growing
#98As an active player since forever, Steam has ruined this game. It's full of bugs from 1999 and a whole lot new ones -- currently the lobby won't list games, you have to use a third party website. There is a pinned thread on Steam's support forums for a variety of bugs that are common to a lot of players (and the solutions don't always work), there are horrendous net issues ("Waiting for players", "Out of sync"), etc.…
What's the website?
Re: Why Age of Empires 2 is still growing
#99I've wanted to play this on iOS for so long! Very frustrating to see it Windows only still :-( If anyone from MS is here, please please please consider compiling this for iOS, I know a lot of people who would buy it. I believe OpenAge is cross platform, but sadly most friends all use the version they purchased on Steam.
...iOS? Surely you mean OSX. This would be impossible to play on a touch interface.
Re: Why Age of Empires 2 is still growing
#100Earlier quoted context omitted.
If you have written up any memories/folk lore from your days building this game, I would love to read it (and I'm sure many others here would too).
I have never written anything up personally, but I'm sure there is some stuff out there to be found. Get any two former Ensemble employees together, possibly buy them a beer, and you will almost certainly get some stories that sound apocryphal but probably actually happened :)