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Why Age of Empires 2 is still growing

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Re: Why Age of Empires 2 is still growing

#51
post #48
post #32

I'd like to remind you that there's openage, a free engine for Age of Empires 2. https://github.com/SFTtech/openage It will be the future if you wanna accomplish things the original engine is incapable of doing, especially a sane mod API. Help us make it more awesome :)

Thanks for sharing! I actually thought this was going to point to 0ad [1]...which because it deals with ancient warfare, I had just assumed it was sparked by AOE2 community. Good to know of openage. Out of curiosity...how much do you still play AOE2? I guess that would implicitly indicate how far along openage is...but I was also interested just how much someone has to love a game to rebuild it from scratch :) [1] ht…

I'm not playing it much, i'm actually pretty bad at it, but it's totally fun. We mainly play aoc in wine, which works very well on local LANs but is crappy via internet, same without wine, which was the initial spark.

Nobody had suceeded in creating a clone with potential at 2013, so we took chances and are still trying to do it the "right" way.

I think the last year I played about 40h of aoc, so actually not that much, and haven't played aoe:hd yet.

Re: Why Age of Empires 2 is still growing

#52

I have just started playing AoE2 again. I have some complaints. The units are so stupid and frustrating. They will casually walk into the range of enemy castles and towers. They will chase units across the map if you don't put them into defensive mode. If you do put them into defensive mode, they can easily be take out by archers without fighting back. They will open gates and let hordes of enemies into your town. Th…

Going from single player to multiplayer is like going from the pond into the ocean. The real action happens in the ocean, but it is not for the timid. I look at single player as just a tutorial for multiplayer.

Re: Why Age of Empires 2 is still growing

#54
The thing I like so much about it are the different civilizations, which come with their own unique language and music. It's a minor detail and helps a bit with the immersion, compared to just a simple paint job to differentiate between them.

Re: Why Age of Empires 2 is still growing

#55
post #47

I have just started playing AoE2 again. I have some complaints. The units are so stupid and frustrating. They will casually walk into the range of enemy castles and towers. They will chase units across the map if you don't put them into defensive mode. If you do put them into defensive mode, they can easily be take out by archers without fighting back. They will open gates and let hordes of enemies into your town. Th…

Regarding the AI scripting, do you have good resources that provide a gentle introduction to get started with tweaking it? Also, are there any popular modifications that people make to the AI?

There's a tutorial here: http://aok.heavengames.com/university/other/world-of-ai-scri...

After that, just read the documentation. It's included as an old .doc file called CPSB. Google's cache lets me convert this to HTML if you find that better: https://webcache.googleusercontent.com/search?q=cache:OxOa-k...

There are a bunch of player made AI's here: http://aok.heavengames.com/blacksmith/lister.php?category=ai

There is also an active community of AI scripters. They hold AI competitions and stuff. There is a forum at http://forums.aiscripters.com/ and an IRC channel at #federationofkings on irc.gamesurge.net . I'm sure they'd be happy to help if you have questions.

Re: Why Age of Empires 2 is still growing

#56
As someone who plays AoE2 from time to time on Voobly, I consider this and the HD versions to be complete separate games, simply for the fact that said expansions are for the HD release but not the original one (original mod aside). So people like me are by these releases completely unaffected.

Re: Why Age of Empires 2 is still growing

#57

I have just started playing AoE2 again. I have some complaints. The units are so stupid and frustrating. They will casually walk into the range of enemy castles and towers. They will chase units across the map if you don't put them into defensive mode. If you do put them into defensive mode, they can easily be take out by archers without fighting back. They will open gates and let hordes of enemies into your town. Th…

Going from single player to multiplayer is like going from the pond into the ocean. The real action happens in the ocean, but it is not for the timid. I look at single player as just a tutorial for multiplayer.

Possibly. I don't really want to play against people who have been playing competitively for 16 years. And I like messing around in single player, building cool bases or trying different strategies. Not trying to be as efficient as possible and micromanaging every single unit. Competitive multiplayer games in general have never really been that enjoyable to me.

Re: Why Age of Empires 2 is still growing

#59
post #19

One of the greatest breakthroughs of my life was realizing that you only had to type "cheese steak jimmy's" once, then ctrl-c, then ctrl-v as much as you want. It was a great day.

Strangely I am responsible for the name of this cheat code. It's an accidental-turned-intentional misnomer for a place we used to eat a lot during Age2 development called Fred's Downtown Philly.

If you have written up any memories/folk lore from your days building this game, I would love to read it (and I'm sure many others here would too).
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