Why Age of Empires 2 is still growing
81–90 of 111 posts
Re: Why Age of Empires 2 is still growing
#82Voobly, an unofficial platform similar to Gameranger, + mod community and tournament organizer, has a very active player base, including most of the top players in the game. It has it's own HD patch and several improvements not present in Steam. It's impressive how an unofficial, unsupported, free plataform can be light years ahead of the billionaires at the Valve/Microsoft partnership.
Re: Why Age of Empires 2 is still growing
#83One of the greatest breakthroughs of my life was realizing that you only had to type "cheese steak jimmy's" once, then ctrl-c, then ctrl-v as much as you want. It was a great day.
Strangely I am responsible for the name of this cheat code. It's an accidental-turned-intentional misnomer for a place we used to eat a lot during Age2 development called Fred's Downtown Philly.
Re: Why Age of Empires 2 is still growing
#84As an active player since forever, Steam has ruined this game. It's full of bugs from 1999 and a whole lot new ones -- currently the lobby won't list games, you have to use a third party website. There is a pinned thread on Steam's support forums for a variety of bugs that are common to a lot of players (and the solutions don't always work), there are horrendous net issues ("Waiting for players", "Out of sync"), etc.…
Re: Why Age of Empires 2 is still growing
#85I believe OpenAge is cross platform, but sadly most friends all use the version they purchased on Steam.
Re: Why Age of Empires 2 is still growing
#86If you're a fan of age of empires 2, you should definitely try 0ad http://play0ad.com it's open source and multiplatform
0ad is excellent for quite a number of reasons, first is the history it teaches you, the other is you can grab it @ https://github.com/0ad/0ad and https://github.com/0admods and really tinker w/ the AI and build meshes,models w/ Blender, +1 for 0ad
I'm curious though, where did you find the history lessons? The campaign doesn't seem to have been implemented yet.
Re: Why Age of Empires 2 is still growing
#87Earlier quoted context omitted.
Also for Command & Conquer: http://openra.net (currently C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000 with Tiberian Sun on the way).
I am a fan of C&C Renegade (the concept of 3D shooter and RTS gameplay is so awesome) and C&C Generals. Would love to see some community projects around them as well. Something like 0 A.D. for C&C Renegade and Generals (mind you both featured the same game engine)
Re: Why Age of Empires 2 is still growing
#88Earlier quoted context omitted.
Also for Command & Conquer: http://openra.net (currently C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000 with Tiberian Sun on the way).
I am a fan of C&C Renegade (the concept of 3D shooter and RTS gameplay is so awesome) and C&C Generals. Would love to see some community projects around them as well. Something like 0 A.D. for C&C Renegade and Generals (mind you both featured the same game engine)
Re: Why Age of Empires 2 is still growing
#89Age of Mythology is still one of my favorite games ever. What made it fun is not the real time strategy, but the custom scenario maps that people could create. This wasn't just the terrain, but the mechanics of the maps themselves. It was part "programming" as well as part design. The multiplayer servers are still online, but the certificate expired years ago. You can force AOM to connect to them with fiddler2, but y…
This was what I loved about Starcraft: Brood War and Warcraft 3. Warcraft 3 is where the game DOTA came from, and pretty much spawned the entire MOBA genre.
That, and these map creation utilities (including the one from AoM) was what got me into computer programming.
Re: Why Age of Empires 2 is still growing
#90AoE Online had a bunch of interesting ideas, letting players customize their civilizations ala MMORPGs or MOBAs. Interesting quests too, and good coop for the story mode, something I've always wanted RTS games to pull off better.
They did not need to make it an actual MMO with central servers though, and because it never attracted a playerbase / they couldn't monetize it, it was killed off (meaning completely unplayable) in a pretty short time frame. This seems pretty typical for games of today though, tying them to a central server for an unnecessary social or data tracking layer, dooming them to die in a few years when the income slows down a bit.
AOE2 was privileged to come from a time where installing a game meant you owned it, and you could probably play it with your kids. Maybe you could even take it apart and rebuild it better. We're living in a world now where a lot of games are ephemeral, the world may have no idea what it's like to play them after a few years, once the servers are shut down to run something newer.
[0] http://www.gamasutra.com/view/feature/131503/1500_archers_on...