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Why Age of Empires 2 is still growing

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Re: Why Age of Empires 2 is still growing

#4
I've played a great deal of AoE2. Here are some comments:

* The two new expansions are nice. The developers have done an excellent job at maintaining the balance of the game and not pushing any outlandish changes. (After all, the game thrives on a nostalgia factor.) However, it's apparent that it comes from a tiny dev studio. Releases are usually littered with bugs and playability issues. This is a great shame, because they manage to garner significant hype and excitement, only for the release day to be somewhat frustrating for most players.

* In fact, due to the small size of the dev team, there usually is a long turnaround period on fixing smaller gameplay issues. This means that most of the more invested players, who are more easily irritated than the casual players, use other, older, more established clients to play the game, where the new expansions are not available. Indeed, the new expansions, while very similar in spirit to the 13-year-old expansions, change the metagame so significantly that at the competitive level, only the 13-year old expansion is played. This deeply fragments the player base. The new expansions, and AoE2 on Steam in general, are mostly played by newcomers.

* It's very difficult to get the advanced players to take the expansions seriously because the competitive scene has been basically unchanged for about fifteen years. As such, the theoretical metagame has been nearly perfected, and the random components in game generation do not make a difference to the point of needing true improvisational play. Competitive players have spent months, if not years, carefully practicing minutely differing iterations of the same game scenarios. I've seen professional players end games over early-game mistakes that an intermediate player might not even notice. I consider it a little similar to chess, in the sense that the metagame/opening theory is so well explored that the game can rarely be considered improvisational, but is more like a ballet performance: an extremely well-studied routine that has to be executed as perfectly as possible (which, by the way, means above 400 actions per minute for a top player). Considering the immense amount of study that has gone into the game, and the even larger amount of practice required to become truly good, it is clear that most competitive players would rather keep spending their time on the old game, as opposed to on the new expansions -- the latter would necessitate a great amount of exploration of new strategies, and a similarly enormous amount of practice.

Re: Why Age of Empires 2 is still growing

#6
post #2

If you're a fan of age of empires 2, you should definitely try 0ad http://play0ad.com it's open source and multiplatform

0ad is excellent for quite a number of reasons, first is the history it teaches you, the other is you can grab it @ https://github.com/0ad/0ad and https://github.com/0admods and really tinker w/ the AI and build meshes,models w/ Blender, +1 for 0ad

Re: Why Age of Empires 2 is still growing

#7
I played a lot of aoe I and some 2 as a kid. Nearly 30 now and have not so much time for gaming. But the online streaming community is impressive and the skill level is high. Also there was a 120k tournament last year for a 15 year old game. It's very impressive.

Re: Why Age of Empires 2 is still growing

#10

Neat. Man, I'd love to see this happen to Starcraft 1.

It's happening. And not only for StarCraft =) http://us.blizzard.com/en-us/company/careers/posting.html?id... http://us.blizzard.com/en-us/company/careers/posting.html?id...

Also for Command & Conquer: http://openra.net (currently C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000 with Tiberian Sun on the way).
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