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An update on Steam / GOG changes for OpenTTD

openttd.org

81–90 of 265 posts

Re: An update on Steam / GOG changes for OpenTTD

#81

So they were not "pressured" but Atari contacted them and they proceeded to make this decision based because they "needed to balance Atari’s commercial interests". That sound indistinguishable from being pressured.

Indeed. It sounds like they were further pressured to say they were not being pressured.

Re: An update on Steam / GOG changes for OpenTTD

#82
post #13
post #12

Earlier quoted context omitted.

Atari own all the IP and copyright. While OpenTTD is open source, it's basis is really that the original game was reverse-engineered, originally using the original assets, and then rebuilt. Also all the map data etc is owned by Atari, so you need to have a 'genuine' copy to access all the levels etc.

What copyright? OpenTTD doesn't copy any code or assets from the original game. It is a ground-up rewrite. There is no copyright violation.

It seems you don't understand copyright. The entire game is copyrighted. Not just the specific sprites.

You can see the same effect if someone were to make a yellow short guy with metal claws and regeneration as a character.

Re: An update on Steam / GOG changes for OpenTTD

#83
post #58

As a sidenote, this whole situation implies just how important platforms are. Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years. But the open internet is dead now and just being "de-merchandised" from a platform feels like being rel…

I don't remember how I first heard about slashdot, but I know I discovered debian and enlightenment through it, and I would assume I discovered openttd through it. Perhaps some comment on a forum or usenet somwhere. Or perhaps on a compuserve group. Or maybe someone else at school.

And what did you discover on hn? Let me show you https://www.oldunreal.com/ ;)

Re: An update on Steam / GOG changes for OpenTTD

#84

Earlier quoted context omitted.

That is true to some extent. However, let me ask you one simple question: how would you try to search for something if you are not aware of it's existence? In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)? Of course ther…

> In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)? This question tickles me. In the before time, something would be so good you were compelled to tell someone about it. Sriracha, Costco are brands you likely know that d…

> Sriracha, Costco are brands you likely know that dont advertise

This was a Costco ad https://www.youtube.com/watch?v=7i5CQVfmx-0

Re: An update on Steam / GOG changes for OpenTTD

#86
post #3

> a compromise would be needed to balance Atari’s commercial interests (which of course they are entitled to pursue as the rights holder) No, fuck 'em. They had nothing to do with developing the game, and in a sane copyright structure a thirty-year-old work would be public domain by now.

> They had nothing to do with developing the game

OpenTTD started as an effort to translate the original game’s assembly into higher level code.

It was not a clean room implementation. The original code was used as a base.

Re: An update on Steam / GOG changes for OpenTTD

#87

>Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated. That's pretty cool of them.

Without knowing the rev share it could be exploitative. If OpenTDD is being sold commercially Atari shouldn't be taking all the money from all the hard work that people have put into the project over the years.

Thing is, they own it. They have every right to cease and desist, I assume, and haven't. That's generous compared to most companies reactions already.

Re: An update on Steam / GOG changes for OpenTTD

#88
post #27

Earlier quoted context omitted.

Open internet is dead only to those that don't take the effort to discover. Otherwise it's still as open as it always was. Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.

That is true to some extent. However, let me ask you one simple question: how would you try to search for something if you are not aware of it's existence? In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)? Of course ther…

Right. This is a chicken-egg problem. We also need a replacement for google search; Google ruined it, on purpose. We are being made blind (not totally blind, but dumber, and then blind).

Re: An update on Steam / GOG changes for OpenTTD

#89
post #7

> we have not been “pressured” by Atari to make these changes. > Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD. > we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game. Sounds to me like you were pressured by Atari to make these chan…

Everyone's being diplomatic, including most of the HN comments.

This seems to be the simplest compromise, and allows OpenTTD to continue existing without too many problems from Atari, so people don't want to make waves.

Re: An update on Steam / GOG changes for OpenTTD

#90

So they were not "pressured" but Atari contacted them and they proceeded to make this decision based because they "needed to balance Atari’s commercial interests". That sound indistinguishable from being pressured.

I think they're saying Atari didn't threaten them but they both understood that they could have. Honestly it sounds like Atari were trying to be nice. Like "you technically aren't allowed to do that, and we could just set our lawyers on you, but we'd like to not do that while also making money on our re-release".

This seems like a perfectly reasonable compromise to me.

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