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iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

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Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#81
post #49

Earlier quoted context omitted.

[flagged]

"100% usable" is an exaggeration that doesn't describe Apple's Liquid Glass. iOS 26 is still very rough and it's still not in a release-appropriate state. Just for one instance, bug I ran into a few hours ago (persisting in 26.3!) is that, sometimes, you can't even open the lock screen. It just wiggles. The performance continues to be very poor, rendering far below the 120fps target that iOS 18 hit consistently. This…

It’s been fine for me, I have been running since 26 beta 2 on iPhone, iPad, and Mac. I have noticed zero bugs, it’s been perfectly usable with only two design decisions that I dislike, but are minor.

On Mac, the corner handle grab change was a miss but doesn’t affect me much because I don’t do much window resizing.

On my iPad, the fly in and fly out animation for the App Library doesn’t necessarily follow your swipe direction.

I’ve never seen a lock screen wiggle, my guess that might be related to debris or finger moisture more than the OS

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#82

Earlier quoted context omitted.

What does % usable even mean?

That's a great question to a very vague subjective estimate! To me it means that about 60% of the interactions are as usable as the prior version. About 40% of actions I undertake on my phone cause a visceral "ugh this sucks now" reaction.

Try toggling “Reduce motion” and “Reduce transparency” on and see if your percentage improves.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#83
post #53

Earlier quoted context omitted.

Indeed, based on all the “look at that, you can’t even read xyz” screenshots around release time I thought it will be really bad. Upgraded and…it’s fine. After a week you don’t notice anything and the old OS will look dated. Just like every design change and any product that causes a lot of noise in the first week. On the Mac it’s much rougher than on iOS.

Agreed that there are more rough edges on Mac, but even then, I've been using Tahoe for months now and it's been fine. I hear podcasters saying that they're just skipping the entire Tahoe cycle and waiting until this fall's OS and I just don't get it.

It’s been perfectly fine for me too. I don’t understand the folks tossing it so much hate…I have to think for them it’s more about subjective style complaint than objective complaints. Operationally my Mac experience hasn’t changed.

Within an hour of using it, I honestly stopped noticing the differences.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#84
post #54

Earlier quoted context omitted.

I am a newer iPhone user (2 years now) and I am of the same opinion as you. I see so many people crying foul, that their phone is now unusable, but I’m just hear going “eh it’s uglier” and continuing. Curious what OP thinks is fundamentally broken. Now I have heard about issues on MacOS and things but not really anything around the phone.

Something I've heard from someone that owns an iPhone 16 Pro is that animations are (were?) laggy sometimes. I was also looking at some pictures on an iPhone the other day (unsure about the model, maybe 14?) and it felt like it was dropping some frames while switching apps. So while it may not be fundamentally broken, it's the type of stuff that would annoy me a lot if I used an iPhone. I never expect to go from a sm…

I have a 16 pro and haven’t seen any noticeable lagging in the animations.

My M4 Air has been fine after the 26 update. I haven’t noticed any difference in responsiveness.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#86
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

I immediately enabled “reduce transparency” and “strong contrast” in the accessibility settings and didn’t really notice much difference to 18 then. Not a big deal at all.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#87
post #81

Earlier quoted context omitted.

"100% usable" is an exaggeration that doesn't describe Apple's Liquid Glass. iOS 26 is still very rough and it's still not in a release-appropriate state. Just for one instance, bug I ran into a few hours ago (persisting in 26.3!) is that, sometimes, you can't even open the lock screen. It just wiggles. The performance continues to be very poor, rendering far below the 120fps target that iOS 18 hit consistently. This…

It’s been fine for me, I have been running since 26 beta 2 on iPhone, iPad, and Mac. I have noticed zero bugs, it’s been perfectly usable with only two design decisions that I dislike, but are minor. On Mac, the corner handle grab change was a miss but doesn’t affect me much because I don’t do much window resizing. On my iPad, the fly in and fly out animation for the App Library doesn’t necessarily follow your swipe…

Nope, the wiggle problem requires turning the screen off and then back on. It's a software problem, not a user problem.

I'm happy it's working for you, but it's still an inconsistent and broken release.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#89
Have they fixed all the keyboard bugs introducted in iOS 26.0 yet? I’m not sure how much longer I can put up with issues like this - I might need to switch back to Android if they don't fix these soon.

Seriously, how hard is it to correctly measure the keyboard height and not render important UI elements, such as submit buttons, underneath it so you can’t click “Send”? It's getting close to unusable.

Update: No they haven't

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#90
post #59
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

Updated my 13 mini. Performance is fine / maybe better.. but battery. Tanked. How true is the ‘it takes days for reindexing’ statement?

ios 26 has made my 13 mini consistently laggier and hotter
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