Earlier quoted context omitted.
Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…
My biggest frustrations with it aren't even related to the look of things, its the all around disregard for user experience. The new screenshot UX on iOS is an insanely bad downgrade.
Personally I prefer the new behaviour.
But eitherways: it’s just an option.