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iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

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Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#51
post #34

Earlier quoted context omitted.

Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…

My biggest frustrations with it aren't even related to the look of things, its the all around disregard for user experience. The new screenshot UX on iOS is an insanely bad downgrade.

Just go to Settings > General > Screen Capture, and turn off Full-Screen Previews - which fully restores the previous behaviour.

Personally I prefer the new behaviour.

But eitherways: it’s just an option.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#52
post #47

Maybe they can fix Messages from bugging out all the time. Apple software has gone down the drain. I don’t want a million new features I just want the ones that make a phone a phone actually work 99.5% of the time

No problems with Messages here.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#53
post #49
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

[flagged]

Indeed, based on all the “look at that, you can’t even read xyz” screenshots around release time I thought it will be really bad. Upgraded and…it’s fine. After a week you don’t notice anything and the old OS will look dated. Just like every design change and any product that causes a lot of noise in the first week.

On the Mac it’s much rougher than on iOS.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#54
post #49
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

[flagged]

I am a newer iPhone user (2 years now) and I am of the same opinion as you. I see so many people crying foul, that their phone is now unusable, but I’m just hear going “eh it’s uglier” and continuing. Curious what OP thinks is fundamentally broken.

Now I have heard about issues on MacOS and things but not really anything around the phone.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#55
post #49
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

[flagged]

It's usable. It is also noticeably slower on my iPhone 13, even after turning on "reduce transparency."

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#56
post #49
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

[flagged]

It's about 60% as usable. Weird and distracting jiggling makes it hard to target where the button will be.

Also the placement of buttons and functionality is completely scattered around the UIs, which severely reduces usability. What do all the mystery meat buttons do now? One has to relearn all the UX. There's a ton of improvement needed, it's about first-draft level quality.

Dark mode UI elements are almost invisible too, frequently.

It has a "my first redesign project" feel everywhere. On macOS I upgraded right away and it was a huge downgrade on performance. On iPhone I waited until 26.2, and merely had to suffer far lower usability.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#58
post #53
post #49

Earlier quoted context omitted.

[flagged]

Indeed, based on all the “look at that, you can’t even read xyz” screenshots around release time I thought it will be really bad. Upgraded and…it’s fine. After a week you don’t notice anything and the old OS will look dated. Just like every design change and any product that causes a lot of noise in the first week. On the Mac it’s much rougher than on iOS.

Agreed that there are more rough edges on Mac, but even then, I've been using Tahoe for months now and it's been fine. I hear podcasters saying that they're just skipping the entire Tahoe cycle and waiting until this fall's OS and I just don't get it.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#59
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

Updated my 13 mini. Performance is fine / maybe better.. but battery. Tanked. How true is the ‘it takes days for reindexing’ statement?

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#60
post #49
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

[flagged]

Tell that to my keyboard that doesn't show up half the time and the other half covers random parts of the app
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