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iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

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Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#21
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

[flagged]

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#22
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…

> “My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.”

I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer.

There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortunately it took Apple several years to reverse course on that one.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#25
post #8

Earlier quoted context omitted.

They almost certainly will course-correct in the next release now that the culprit responsible for Liquid Glass is no longer at the company. But they won't chuck it out wholesale; it will be a gradual evolution back to sanity.

They reacted pretty quickly to the butterfly keyboard fiasco. By the time users received the shipping products of the first gen, the second gen were already in the pipeline so there was a slightly modified with only a dust cover being added. There was no third gen. Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 wi…

Second gen butterfly keyboard broke a lot too. And then there was the no-esc touch bar, and the removal of inverted-T arrow keys... It took a few years of no good mac laptops before they backpedalled enough to get back to where they started

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#27
post #14

Earlier quoted context omitted.

> I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable. I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"? I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GP…

Workload contention. My iPhone 17 visibly struggles to render components with evident lagging - this is user-noticeable, if it were all done by an otherwise spare core I wouldn’t notice these things.

And even if they reserved a core, that would be a waste of a perfectly good core

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#28

While I'm really glad they've fixed a bunch of important security vulnerabilities, I'm really hoping they fixed the screen flickering issue [1] they introduced in macos 26. It has been driving me insane and even impacts my Studio Display. My work computer is locked to 15.7.3 and has no such issues with either the internal or external display (The same display flickers in 26). Really wish Apple would get their softwar…

iOS also flickers every time I exit an app back to the Home Screen.

Weird green tints for no reason.. bubbles that take so long to inflate, you think your tap was dropped. Round edges that no longer fit the text content. Stupid ellipses at the edges of wrapped text. And all the functions that now take two taps when one used to do it. Text rendered on top of text for crying out loud! Whole view panes clobberin* each other. WebKit is a mess of wasted black bars where menus were hidden. Multiple flashes of white and black between content changes. It hits Apple apps as well as trashing third party layout.

Too many defects to list.

Headline: Apple celebrates 50th anniversary by burning down 40 years of human interface knowledge.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#29
post #9

Earlier quoted context omitted.

A similar issue happens with Apple Silicon macs and external monitors since long time ago. A fix I found online [1] is to disable GPU dithering using the Better Display app. The flickering was so bad in my case that the pixels got stuck for some minutes when it happened. [1] https://www.reddit.com/r/mac/s/TDOa9Lb5rP

I tried that and many other things like changing the default color profile and it and it didn't work. A reboot fixes it for a few days before returning, so it definitely seems like a bug rather than a hardware issue. Both my work MBP (No issues, macos 15) and personal Air (macos26) are apple silicon.

Dang, it worked for me, but my monitor is a 4K BenQ not a Studio Display, must be something else with those then.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#30
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…

The Windows ME/Fisher Price look. I can get past the drag handle problem. It's like every window is now the damn ios simulator.
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