Live data from Hacker News

Clone-a-Lisa

vole.wtf

81–90 of 103 posts

Re: Clone-a-Lisa

#81

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

I love that you went to the effort to do brush dynamics for this. It really enhances the joke.

Re: Clone-a-Lisa

#82

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

Are you Matt Round of Amazon fame? If yes, I have to thank you for my career building on Matt Rounds Tool (MRT)

No, I'm not aware of anyone building their career on my tool.

Re: Clone-a-Lisa

#83

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

It's fun, but not so much when you know you can get higher results by cheesing a dumb strategy than by actually trying to draw. Improving scoring could really help... (others already made good suggestions).

Drawing something that complex in such a short amount of time is quite a challenge, keeping within a minute is strictly in party game realm. I used to do ultra low-res versions of paintings (in Pico-8) and the shortest I could do for things like this would be 10 minutes I think (upwards to 20).

For reference, the Mona Lisa: https://woolion.art/assets/img/wobblepaint/017(joconde).gif

Re: Clone-a-Lisa

#84
post #83

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

It's fun, but not so much when you know you can get higher results by cheesing a dumb strategy than by actually trying to draw. Improving scoring could really help... (others already made good suggestions). Drawing something that complex in such a short amount of time is quite a challenge, keeping within a minute is strictly in party game realm. I used to do ultra low-res versions of paintings (in Pico-8) and the sho…

"Party game realm" is a great compliment!

Re: Clone-a-Lisa

#85
post #56

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

All the colors are black for me in Firefox 116.0.3

I'm guessing you have an add-on that alters page colours, eg to force dark mode..?

Re: Clone-a-Lisa

#86

I painted the Mona Lisa with 88.1% accuracy! https://vole.wtf/clone-a-lisa/ https://imgur.com/a/87HFCSB Hmm, the scoring seems off https://imgur.com/a/b9NHotr

There's a bug in Android Chrome with certain devices that thoroughly breaks some canvas operations, you're not supposed to be painting over the original. Been looking for workarounds but so far only managed to make it glitch in different ways (apparently it's fixed in Chrome Canary)

Re: Clone-a-Lisa

#89

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

My high score: Needless to stay I best stick to software engineering: https://i.imgur.com/b7wbUNI.jpg

There's a very bad canvas bug in Android Chrome on some devices that's making the original show through - you're supposed to be painting on white (been looking for a workaround & it's fixed in Chrome Canary)

Re: Clone-a-Lisa

#90

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

I managed to get 80% with only horizontal bars: https://imgur.com/a/OnhVdyr. I have not, however, managed to get above 85% (though I've gotten 84% a few times).

It looks like, if every pixel is colored using the closest color from the palette, the score would be 94.7%: https://imgur.com/a/wiltqay. So 90% would be quite close to the theoretical max score.

In terms of game mechanics, I love the percentage score that updates in real time. That immediate feedback is really compelling.

Post reply on HN