I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
I really wanted to hit 85% but the best I could do was 84.4% https://i.imgur.com/t3saf5D.jpeg The scoring system could try to account for perceptual color differences, perhaps by ramping up the saturation of both images when calculating the differences. Since the original painting is relatively desaturated the current scoring mostly incentivizes focusing on light/dark rather than shades of color. Lots of other great…
Clone-a-Lisa
61–70 of 103 posts
Re: Clone-a-Lisa
#62Re: Clone-a-Lisa
#63Re: Clone-a-Lisa
#64Re: Clone-a-Lisa
#65I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
Re: Clone-a-Lisa
#66Anyone know many strokes it takes an average artist to get to completion? [sorry joke had to be made but really curious about answer as well].
This already gave me a better feel about what painters do, and I'm blind in the mind.
Comments about trolling the scoring algorithm seemed a little silly to me, if you folks want max score just run some sort of soft-ICE, scan the sandboxed mem and change it ;) This is a really cool idea and I love it.
Re: Clone-a-Lisa
#67I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
Re: Clone-a-Lisa
#68I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
All the colors are black for me in Firefox 116.0.3
Re: Clone-a-Lisa
#69I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
I like it, but can I get a diff between my drawing and the real thing at the end please?
Re: Clone-a-Lisa
#70I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…