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Clone-a-Lisa

vole.wtf

61–70 of 103 posts

Re: Clone-a-Lisa

#61
post #54

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

I really wanted to hit 85% but the best I could do was 84.4% https://i.imgur.com/t3saf5D.jpeg The scoring system could try to account for perceptual color differences, perhaps by ramping up the saturation of both images when calculating the differences. Since the original painting is relatively desaturated the current scoring mostly incentivizes focusing on light/dark rather than shades of color. Lots of other great…

Doing the distance calculation in CIELAB / Oklab color space would suffice.

Re: Clone-a-Lisa

#65

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

FYI, I can get over 65% by just scrawling the large black brush all over the canvas randomly.

Re: Clone-a-Lisa

#66
Awesome concept and game idea Matt. Would be interesting to maybe add a simple 'stroke count' idea and add to scoring. I know -0zero- about painting but it might drive players to be closer to how IRL painters paint.

Anyone know many strokes it takes an average artist to get to completion? [sorry joke had to be made but really curious about answer as well].

This already gave me a better feel about what painters do, and I'm blind in the mind.

Comments about trolling the scoring algorithm seemed a little silly to me, if you folks want max score just run some sort of soft-ICE, scan the sandboxed mem and change it ;) This is a really cool idea and I love it.

Re: Clone-a-Lisa

#67

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

Are you Matt Round of Amazon fame? If yes, I have to thank you for my career building on Matt Rounds Tool (MRT)

Re: Clone-a-Lisa

#68
post #56

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

All the colors are black for me in Firefox 116.0.3

Me too.

Re: Clone-a-Lisa

#69
post #52

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

I like it, but can I get a diff between my drawing and the real thing at the end please?

It was so frustrating at the end not to be able to see the difference. You should be able to click to toggle between your "art" and the original.

Re: Clone-a-Lisa

#70

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

After the timer it up it'd be nice if you can continue going
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