I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
Clone-a-Lisa
81–90 of 103 posts
Re: Clone-a-Lisa
#82I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
Are you Matt Round of Amazon fame? If yes, I have to thank you for my career building on Matt Rounds Tool (MRT)
Re: Clone-a-Lisa
#83I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
Drawing something that complex in such a short amount of time is quite a challenge, keeping within a minute is strictly in party game realm. I used to do ultra low-res versions of paintings (in Pico-8) and the shortest I could do for things like this would be 10 minutes I think (upwards to 20).
For reference, the Mona Lisa: https://woolion.art/assets/img/wobblepaint/017(joconde).gif
Re: Clone-a-Lisa
#84I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
It's fun, but not so much when you know you can get higher results by cheesing a dumb strategy than by actually trying to draw. Improving scoring could really help... (others already made good suggestions). Drawing something that complex in such a short amount of time is quite a challenge, keeping within a minute is strictly in party game realm. I used to do ultra low-res versions of paintings (in Pico-8) and the sho…
Re: Clone-a-Lisa
#85I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
All the colors are black for me in Firefox 116.0.3
Re: Clone-a-Lisa
#86I painted the Mona Lisa with 88.1% accuracy! https://vole.wtf/clone-a-lisa/ https://imgur.com/a/87HFCSB Hmm, the scoring seems off https://imgur.com/a/b9NHotr
Re: Clone-a-Lisa
#87I painted the Mona Lisa with 88.1% accuracy! https://vole.wtf/clone-a-lisa/ https://imgur.com/a/87HFCSB Hmm, the scoring seems off https://imgur.com/a/b9NHotr
Re: Clone-a-Lisa
#88Was this perhaps inspired by this video? https://youtube.com/watch?v=WqnXp6Saa8Y
Re: Clone-a-Lisa
#89I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
My high score: Needless to stay I best stick to software engineering: https://i.imgur.com/b7wbUNI.jpg
Re: Clone-a-Lisa
#90I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
It looks like, if every pixel is colored using the closest color from the palette, the score would be 94.7%: https://imgur.com/a/wiltqay. So 90% would be quite close to the theoretical max score.
In terms of game mechanics, I love the percentage score that updates in real time. That immediate feedback is really compelling.