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Notes on Vision Pro

notes.andymatuschak.org

81–90 of 700 posts

Re: Notes on Vision Pro

#82
post #45
post #32

Earlier quoted context omitted.

I have pendulum nystagmus since birth. My eyes saccade and shake very rapidly, even when I'm focused on something. Folks who talk with me certainly notice. I really hope I won't be locked out of using vision pro just because its input modality isn't compatible with my body...

You might be SOL on version 1 or 2 but they'll figure it out eventually.

That was my thinking. They don't always nail down accessibility issues right away, but I think they're fairly highly regarded in terms of getting to things eventually.

(I say "I think" because I have not actually used their accessibility features)

With all of the new paradigms in VisionOS it seems perhaps unavoidable that accessibility features might take some time to catch up. Engineers and designers have to wrap their minds around the new stuff.

Re: Notes on Vision Pro

#84

Earlier quoted context omitted.

I just went to echo this. Most of the reviews I’ve watched or read have raved about the eye tracking, regardless of if the reviewer was a fan of VR in general. It feels really cool that we might finally have a new computing paradigm. There is so much potential here and I can’t wait to see where things go.

No one has used it for an extended period of time. You don't get a headache right away, but after a while, you feel it.

Entirely serious question: is this something that can be trained? That is, after a long enough time of use and strengthening of the appropriate muscles and neural pathways, the headaches and such go away?

Re: Notes on Vision Pro

#85

Earlier quoted context omitted.

Track record wise, apple is one of the best in terms of serving accessibility. So I’d bet greater than 50% odds that they’re thinking about lazy eye or one eye or derivatives there of.

[flagged]

I agree not to drink the apple copium, but they do excel in accessibility by a large degree.

Honestly, I think a large part of the industry taking into account accessibility in a more serious ways comes from the competitive advantage apple has created.

Doesn’t mean accessibility hasn’t been done in the past. By no means. But it’s a market segment they have on lockdown

Re: Notes on Vision Pro

#86

How about we wait until someone actually has one to review?

This is pretty good: https://www.youtube.com/watch?v=OFvXuyITwBI

While I do enjoy me some MKBHD, I'd like the opinion of someone who's not fully bought into the Apple ecosystem already. This is a good perspective to have, but it's an incomplete perspective.

And I'd like to know how realistic this thing is for "not apple users". It's a VR headset, can I use it with Windows to play MS Flight Simulator or Star Citizen? Can I use it on Linux to get wall-to-wall emavs? More real world testing is required.

Re: Notes on Vision Pro

#87

Earlier quoted context omitted.

It would have been much less exciting to see Tom Cruise sitting on a couch, hands in his lap, gently flicking his fingers to scroll through crime scene footage. IIRC he talked about how tired his arms got during filming. EDIT: found it — he didn't talk about it, but it was reported that he had to frequently rest his arms: https://medium.com/@LeapMotion/taking-motion-control-ergonom...

Oh, 100%. The interfaces in Minority Report were spectacular in terms of cinematic movie appeal. Artistically it was a great choice, and they certainly weren't intending to inspire a bunch of wrong-thinking UI choices in the real world.

The dystopian future has a bustling physiotherapy and occupational therapy industry.

Re: Notes on Vision Pro

#88
post #63
post #50

This is a bit of a rant, but I bought a Quest Pro last year, and I feel it was a total waste of money. It's actually embarrassing how much of an unpolished piece of garbage it feels like. Sure, it's fun as a PCVR headset, but as a productivity tool or as a multimedia consuming device, or as a social tool, it completely misses the mark. And I'd say that 80% of its failure can be attributed to bad software. It's buggy,…

The Quest Pro has actual VR games and proper VR controllers though. I doubt that such games are possible or probable with eye pointing and finger clicking alone. Apple also didn't include any VR games into their presentation.

VR gaming is a flop. Lots of people bought headsets, played with them for a day and now they're all gathering dust. Apple is right to ignore it.

Re: Notes on Vision Pro

#89
post #14

Earlier quoted context omitted.

In the demo, I was hoping to see some app/screen/display anchored to certain walls or being fixed in a 3D spot. That way I can walk to a place to see that "screen".

Isn’t that an intractable problem without LiDAR? I suppose the naive solution would be to fix the screens in spots as you suggest as opposed to pinning onto real life locations. edit: ah, right the vision pro does have lidar. I look forward to seeing this pinning if it's implemented. I'm still skeptical it would work well - I've used ARKit and it's not really that accurate when you're moving around.

But the Apple Vision has LiDAR.

Re: Notes on Vision Pro

#90
post #49

Does anyone know how these notes are generated? Is it a custom site, or something off the shelf?

He says it's a custom site: https://notes.andymatuschak.org/About_these_notes

That said, you can have something identical to this with Obsidian with a few plug-ins and their hosting service.

https://obsidian.md/

https://github.com/deathau/sliding-panes-obsidian

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