Earlier quoted context omitted.
Track record wise, apple is one of the best in terms of serving accessibility. So I’d bet greater than 50% odds that they’re thinking about lazy eye or one eye or derivatives there of.
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Notes on Vision Pro
71–80 of 700 posts
Re: Notes on Vision Pro
#72But it does put an enormous amount of pressure on the eye tracking. As far as I can tell so far, the role of precise 2D control has been shifted to the eyes. I've got one good eye and one bad eye. The bad eye is legally blind, has an off-center iris and is kind of lazy w.r.t. tracking. I'm extremely curious to know how Vision Pro deals with this. One certainly hopes there's some kind of "single eye" mode; certainly s…
I have pendulum nystagmus since birth. My eyes saccade and shake very rapidly, even when I'm focused on something. Folks who talk with me certainly notice. I really hope I won't be locked out of using vision pro just because its input modality isn't compatible with my body...
Re: Notes on Vision Pro
#73Earlier quoted context omitted.
Also it’s locked to Siri which is dogshit and falling further behind by the second. Apples speech to text is atrocious, the OpenAI tools blow it out of the water, as does Google’s. No matter how fancy the visuals, it’s hard to have a pseudo-hands free voice interface that doesn’t uh, work?
if i understood the wwdc keynote correctly, they completely redid the text-to-speech, so this should actually be good now (maybe)
Re: Notes on Vision Pro
#74This is a bit of a rant, but I bought a Quest Pro last year, and I feel it was a total waste of money. It's actually embarrassing how much of an unpolished piece of garbage it feels like. Sure, it's fun as a PCVR headset, but as a productivity tool or as a multimedia consuming device, or as a social tool, it completely misses the mark. And I'd say that 80% of its failure can be attributed to bad software. It's buggy,…
Fitness and gaming wasn't demoed much yesterday, but are going to be insane on the Vision Pro - so I guess it was just too obvious to demo. Or is it? Also Meta could catch up if it was just software. But how big of a deal is the M2+R1? Anyway the metaverse was already being retracted, else this Vision Pro could have hammered Meta. Clearly Occulus has to evolve to match VisionPro. Controller has to be optional. It has…
Re: Notes on Vision Pro
#75Earlier quoted context omitted.
Also it’s locked to Siri which is dogshit and falling further behind by the second. Apples speech to text is atrocious, the OpenAI tools blow it out of the water, as does Google’s. No matter how fancy the visuals, it’s hard to have a pseudo-hands free voice interface that doesn’t uh, work?
It has to be evident to Apple that Siri needs dramatic changes. They keep building hardware that needs robust voice support.
Re: Notes on Vision Pro
#76But it does put an enormous amount of pressure on the eye tracking. As far as I can tell so far, the role of precise 2D control has been shifted to the eyes. I've got one good eye and one bad eye. The bad eye is legally blind, has an off-center iris and is kind of lazy w.r.t. tracking. I'm extremely curious to know how Vision Pro deals with this. One certainly hopes there's some kind of "single eye" mode; certainly s…
It would have been much less exciting to see Tom Cruise sitting on a couch, hands in his lap, gently flicking his fingers to scroll through crime scene footage. IIRC he talked about how tired his arms got during filming. EDIT: found it — he didn't talk about it, but it was reported that he had to frequently rest his arms: https://medium.com/@LeapMotion/taking-motion-control-ergonom...
Artistically it was a great choice, and they certainly weren't intending to inspire a bunch of wrong-thinking UI choices in the real world.
Re: Notes on Vision Pro
#77Earlier quoted context omitted.
Track record wise, apple is one of the best in terms of serving accessibility. So I’d bet greater than 50% odds that they’re thinking about lazy eye or one eye or derivatives there of.
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Re: Notes on Vision Pro
#78Earlier quoted context omitted.
One joystick has to exist since there are many videogames where the character is not in focus (barely), thinking of hack and slash with top down camera (the recent diablo 4),the majority of the focus is on where the attacks are going. In top down bullet hell shooters the player had to aim and shoot in one direction as it walks in another (potentially opposite), so one stick is still needed
Agreed — I'm thinking we'd have just one joystick, to control movement. The second joystick could evolve into some new interface, or devolve into a row of buttons.
Re: Notes on Vision Pro
#79Earlier quoted context omitted.
It has to be evident to Apple that Siri needs dramatic changes. They keep building hardware that needs robust voice support.
I would not be so sure, mainly because of ecosystem lock. I sincerely doubt a double-digit percentage of Apple employees have touched and android phone or used OpenAI APIs. Big problem with ecosystems is you don’t know what you’re missing.
Re: Notes on Vision Pro
#80I think the big usecase of the Vision Pro is just a larger screen and immersion. That's what it looks like Apple highlights in the demos. Imagine developing with the ultimate 10x setup: several files, documentation, and debuggers open at once, with a zen nature background. Or making music, or painting, or even writing a research paper. Imagine playing a video game but the environment wraps around you. Imagine watchin…
The problem for me is that I like monitors better. I like the feeling of real space around me. I cannot conceive of wearing googles on my head all day. I just don’t want to.
And I definitely don’t want to be separated from other humans by googles. It just not attractive to me.