Live data from Hacker News

Show HN: HTML5 version of StarCraft

github.com

81–90 of 103 posts

Re: Show HN: HTML5 version of StarCraft

#83
I make games all the time for myself, sometimes using copyright protected images. But I can't share the source code or publish the game in Google Play if I do that.

If I want to share or publish, I have to use free stuff or make it myself. If I want to use copyright material and publish it, I need permission and a contract with the owner of the IP, a license or agreement of some sort to use their stuff.

All this applies to everyone, not just the US, if you want to do business. If it's just for fun that's fine but you can't distribute it in anyway, including github.

Re: Show HN: HTML5 version of StarCraft

#84
post #45
post #33

Earlier quoted context omitted.

Can they sue him if he's not in the US though? How is that legally possible?

https://en.wikipedia.org/wiki/Berne_Convention

Quick summary: it's a treaty that requires all member states to enforce their own copyright laws for works produced in other member states, and also establishes a minimum set of rights and minimum term lengths.

Re: Show HN: HTML5 version of StarCraft

#85

Earlier quoted context omitted.

Actually only the images and audios the same as Blizzard game, the js source code of game engine are totally different with that original one, maybe I can replace those sprite images with other ones, and it will run perfectly like another RTS

Depending on what you're trying to accomplish if you make an entire game engine from scratch that can open up the files from StarCraft (and you DON'T distribute them), I think you should be fine. Although this would raise the complexity of your project. One such project exists: http://www.stratagus.org/ - A cross-platform RTS open source game engine. http://stargus.stratagus.com/index.html - A project built on top of…

that's exactly how I did it when working on scsharp (https://github.com/toshok/scsharp). you gave it the paths to directories holding assets for starcraft + broodwars. 10 years on github without a dmca knocks on wood

Re: Show HN: HTML5 version of StarCraft

#87
post #13

As someone who still plays the game sometimes, this will take way too much effort to reproduce satisfactorily. Cursors need to change on mouseover, or when a command is selected. There need to be hotkeys, ctrl groups, etc. Not sure if you're going to finish this, because it is going to be quite hard to polish.

Yes, I'm still developing this game, and will be glad if you can watch my game until completely finished

Sure, post it again when it's more polished and I'll comment more.

Re: Show HN: HTML5 version of StarCraft

#90
post #55

Earlier quoted context omitted.

Trademark is the only form of intellectual property (IP) for which selective enforcement is a problem. Presumably the name of the game is trademarked but the images & audio are covered by copyright law, not trademark.

IANAL but if Blizzard is aware of this copyright infringement and do not act on it, the developer can go for an acquiescence defence. If successful, Blizzard surrender their rights in that particular project. This could potentially have an effect on the value of their IP which can give leverage to potential acquirers/investors.

No. There is no such defense in U.S. copyright cases. Again, only trademark requires them to pursue infringement to maintain their protection, and by extension, value.
Post reply on HN