Funny thing, I tried to play SC on a LAN last week. No go on my MacBook though. Wine gives graphics glitches and VMWare Fusion was too slow on my ageing MBP. I downloaded version 1.0 of this and it seems to work quite well! The version live at http://www.nvhae.com/starcraft/ is 0.1. Guess we shouldn't hope for multiplayer, which is what I'm really after.
You can use the rawgit to view the current version (1.0) - https://rawgit.com/gloomyson/StarCraft/master/index.html
Show HN: HTML5 version of StarCraft
11–20 of 103 posts
Re: Show HN: HTML5 version of StarCraft
#12Funny thing, I tried to play SC on a LAN last week. No go on my MacBook though. Wine gives graphics glitches and VMWare Fusion was too slow on my ageing MBP. I downloaded version 1.0 of this and it seems to work quite well! The version live at http://www.nvhae.com/starcraft/ is 0.1. Guess we shouldn't hope for multiplayer, which is what I'm really after.
You can use the rawgit to view the current version (1.0) - https://rawgit.com/gloomyson/StarCraft/master/index.html
Re: Show HN: HTML5 version of StarCraft
#13Not sure if you're going to finish this, because it is going to be quite hard to polish.
Re: Show HN: HTML5 version of StarCraft
#14I'm currently doing the same with Baldur's Gate engine. I am using Mootools, I want to study your code more to see if Dojo would be better (Mootools introduces overhead with constructors)
Basic demo here: http://lumakey.net/labs/battleground/demo1/
For multiplayer I'm making tests with Firebase...
Also I'm looking into WebGL for some animations (explosions etc) probably it could help performance in your case as well.
Re: Show HN: HTML5 version of StarCraft
#15Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…
Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game
Re: Show HN: HTML5 version of StarCraft
#16Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…
Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game
Re: Show HN: HTML5 version of StarCraft
#17Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…
Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game
Re: Show HN: HTML5 version of StarCraft
#18As someone who still plays the game sometimes, this will take way too much effort to reproduce satisfactorily. Cursors need to change on mouseover, or when a command is selected. There need to be hotkeys, ctrl groups, etc. Not sure if you're going to finish this, because it is going to be quite hard to polish.
Re: Show HN: HTML5 version of StarCraft
#19Earlier quoted context omitted.
Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game
Fact that you don't make money off it would work for almost any game developer, but not Blizzard. In past they take down several open source projects just because of their name or clean room reverse engineering. And you're basically pirating their game assets.
Re: Show HN: HTML5 version of StarCraft
#20Earlier quoted context omitted.
Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game
Fact that you don't make money off it would work for almost any game developer, but not Blizzard. In past they take down several open source projects just because of their name or clean room reverse engineering. And you're basically pirating their game assets.