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Show HN: HTML5 version of StarCraft

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11–20 of 103 posts

Re: Show HN: HTML5 version of StarCraft

#11

Funny thing, I tried to play SC on a LAN last week. No go on my MacBook though. Wine gives graphics glitches and VMWare Fusion was too slow on my ageing MBP. I downloaded version 1.0 of this and it seems to work quite well! The version live at http://www.nvhae.com/starcraft/ is 0.1. Guess we shouldn't hope for multiplayer, which is what I'm really after.

You can use the rawgit to view the current version (1.0) - https://rawgit.com/gloomyson/StarCraft/master/index.html

Wow, I didn't know this, but i guess you will hardly enter the game because by now my audio files are separated as a result will trigger large amounts of http requests; I will later join them together to reduce audio file amounts, will play each sound like sprite

Re: Show HN: HTML5 version of StarCraft

#12

Funny thing, I tried to play SC on a LAN last week. No go on my MacBook though. Wine gives graphics glitches and VMWare Fusion was too slow on my ageing MBP. I downloaded version 1.0 of this and it seems to work quite well! The version live at http://www.nvhae.com/starcraft/ is 0.1. Guess we shouldn't hope for multiplayer, which is what I'm really after.

You can use the rawgit to view the current version (1.0) - https://rawgit.com/gloomyson/StarCraft/master/index.html

[deleted]

Re: Show HN: HTML5 version of StarCraft

#13
As someone who still plays the game sometimes, this will take way too much effort to reproduce satisfactorily. Cursors need to change on mouseover, or when a command is selected. There need to be hotkeys, ctrl groups, etc.

Not sure if you're going to finish this, because it is going to be quite hard to polish.

Re: Show HN: HTML5 version of StarCraft

#14
Looks very interesting :D

I'm currently doing the same with Baldur's Gate engine. I am using Mootools, I want to study your code more to see if Dojo would be better (Mootools introduces overhead with constructors)

Basic demo here: http://lumakey.net/labs/battleground/demo1/

For multiplayer I'm making tests with Firebase...

Also I'm looking into WebGL for some animations (explosions etc) probably it could help performance in your case as well.

Re: Show HN: HTML5 version of StarCraft

#15
post #5

Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…

Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game

Fact that you don't make money off it would work for almost any game developer, but not Blizzard. In past they take down several open source projects just because of their name or clean room reverse engineering. And you're basically pirating their game assets.

Re: Show HN: HTML5 version of StarCraft

#16
post #5

Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…

Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game

Great work, but as someone who lived through FSGS and BNETD and various WoW projects that were unsanctioned, be sure to protect yourself against Blizzard's lawyers as others say. They'll be knocking if your project takes off.

Re: Show HN: HTML5 version of StarCraft

#17
post #5

Looks funny, but I recommend you to remove all proprietary Blizzard graphics from GitHub and possible just recreate repository without it. If you want to host assets there better to keep them in different repository. Otherwise you'll clearly get DMCA because Blizzard has long history of banning any project even remotely copying their products no matter if it's done for fun or whatever. PS: It's also affect repository…

Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game

I love the old StarCraft. Thanks for making this!

Re: Show HN: HTML5 version of StarCraft

#18
post #13

As someone who still plays the game sometimes, this will take way too much effort to reproduce satisfactorily. Cursors need to change on mouseover, or when a command is selected. There need to be hotkeys, ctrl groups, etc. Not sure if you're going to finish this, because it is going to be quite hard to polish.

Yes, I'm still developing this game, and will be glad if you can watch my game until completely finished

Re: Show HN: HTML5 version of StarCraft

#19
post #15

Earlier quoted context omitted.

Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game

Fact that you don't make money off it would work for almost any game developer, but not Blizzard. In past they take down several open source projects just because of their name or clean room reverse engineering. And you're basically pirating their game assets.

Actually only the images and audios the same as Blizzard game, the js source code of game engine are totally different with that original one, maybe I can replace those sprite images with other ones, and it will run perfectly like another RTS

Re: Show HN: HTML5 version of StarCraft

#20
post #15

Earlier quoted context omitted.

Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game

Fact that you don't make money off it would work for almost any game developer, but not Blizzard. In past they take down several open source projects just because of their name or clean room reverse engineering. And you're basically pirating their game assets.

What will Blizzard normally do if they accuse me pirating their assets? Will I pay cash to them? Your words make me nervous
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