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Apple Terminates Epic Games' Developer Account

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791–800 of 1001 posts

Re: Apple Terminates Epic Games' Developer Account

#791
post #561

Earlier quoted context omitted.

Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.

I bought a $1000 device because Apple gets to decide what can run on it. I like iOS, and I like that Apple provides a great user experience on the device. I was not in any way coerced into buying said device, and there are a plethora of other options for substitute devices had I wanted more control of what runs on the device, which I do not.

I think thats a fetish. There is no shame to it. But I think its important to realize that when it comes to apple we leave the territory of buying phones and entering the territory of bdsm.

Re: Apple Terminates Epic Games' Developer Account

#792

Earlier quoted context omitted.

But where is the equivalent of the browser-ballot screen? [1] Why don't we apply the same principle to the App store? [1] https://en.wikipedia.org/wiki/BrowserChoice.eu

There is nothing stopping you from building any open source app with xCode and deploying it to your iPhone.

The barrier to installing a different browser in Windows was MUCH lower, that wasn't the problem.

Re: Apple Terminates Epic Games' Developer Account

#793
post #561

Earlier quoted context omitted.

Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.

I bought a $1000 device because Apple gets to decide what can run on it. I like iOS, and I like that Apple provides a great user experience on the device. I was not in any way coerced into buying said device, and there are a plethora of other options for substitute devices had I wanted more control of what runs on the device, which I do not.

Did I miss anywhere on Apple.com explanation for the users that they are a walled garden? If it’s not there, then I bet most people are not aware while buying and simply buy due to the brand.

Re: Apple Terminates Epic Games' Developer Account

#794
post #561
post #523

Earlier quoted context omitted.

The iPhone is not a store. The App Store is a store. Epic wants to be on the iPhone, but not necessarily in the App Store. Ideally, Epic wants to run its own store on the iPhone. In any case, App Store is the only store in town, where the "town" is the 1.5 billion iOS users. If there's only 1 store, with no competing stores, that's an entirely different situation legally.

Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.

I am glad Apple is actually managing and moderating their store as opposed to the ocean of fraudulent crapware on Google Play and to an even more extreme extend the Windows Store...

I have never had a single person complain about what they can't run on an iOS device. The apps that aren't availabe are either crapware or if they are useful they only matter to 0.00025% of users who can gladly go get an Android instead.

Re: Apple Terminates Epic Games' Developer Account

#795
post #387

My feeling is that this whole situation is mostly going as Tim Sweeney intended. He was itching for a fight, wanted to sue Apple. The harsher that Apple retaliates, the better Epic's court case. Apple is playing right into his hands. Did Sweeney anticipate Apple's threat to Unreal Engine? Maybe, maybe not. But the temporary restraining order did block that threat, at least for now. I don't think Epic ever intended to…

I can't see how Epic wins this. If Stripe can claim Wells Fargo doesn't want to process porn payments, and that's legal, how can an American court rule for Epic? Epic are obviously going to lose, and lose hard, or set a precedent that's going to screw every payment provider in America and open a flood gate for fraudulent payments. You can't force someone to sell something they don't want to, especially because Apple…

Personally, I think that the concept of monopoly must be reevaluated in the context of the digital age we live in.

Our current definition simply was not made with digital in mind.

Re: Apple Terminates Epic Games' Developer Account

#796

Earlier quoted context omitted.

I can't see how Epic wins this. If Stripe can claim Wells Fargo doesn't want to process porn payments, and that's legal, how can an American court rule for Epic? Epic are obviously going to lose, and lose hard, or set a precedent that's going to screw every payment provider in America and open a flood gate for fraudulent payments. You can't force someone to sell something they don't want to, especially because Apple…

Even if they lose, they win. "Oh you can't play Fortnite on IPhones" is a seriously bad place for Apple to be. Don't even get me started on "Oh you can't use the most popular game engine to make games for IPhone". It'll shift market share toward Android, where presumably some users will learn to sideload and save Epic some money.

My thoughts exactly, games matter to buyers. If users know they save on in-game purchases then they will sideload where it matters, e.g. Fortnite.

Am getting an Android phone the next time, which is about the only effective thing a consumer can do about this.

Re: Apple Terminates Epic Games' Developer Account

#797
post #745

Earlier quoted context omitted.

I am wondering how much Apple/iOS would be harmed by Unreal Engine goes away. Are they much better than the alternatives? I don't know.

They won't all the big companies release FPS on iOS are using their own engine (EA, Activision, etc). Using Unreal Engine for a casual mobile game is like buying a Ferrari to get some groceries 2 blocks away.

They all use Unreal engine

Re: Apple Terminates Epic Games' Developer Account

#798
post #789
post #561

Earlier quoted context omitted.

Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.

You knew perfectly well how applications are installed on that device before you bought it. If you disagree to that just go buy anyone of the other posh 1000$ devices on the market. It’s not like the ‘00s when you couldn’t buy a PC without Microsoft being involved

As a person in tech you’re going to understand locked-down devices, code signing, and monopolistic app stores. But does an average consumer (who bought an iPad for the kids to play Fortnite on...)

Re: Apple Terminates Epic Games' Developer Account

#799
post #789
post #561

Earlier quoted context omitted.

Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.

You knew perfectly well how applications are installed on that device before you bought it. If you disagree to that just go buy anyone of the other posh 1000$ devices on the market. It’s not like the ‘00s when you couldn’t buy a PC without Microsoft being involved

Knowing a situation before entering it does not justify or legitimize that situation in any way.

Re: Apple Terminates Epic Games' Developer Account

#800
post #561

Earlier quoted context omitted.

Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.

I am glad Apple is actually managing and moderating their store as opposed to the ocean of fraudulent crapware on Google Play and to an even more extreme extend the Windows Store... I have never had a single person complain about what they can't run on an iOS device. The apps that aren't availabe are either crapware or if they are useful they only matter to 0.00025% of users who can gladly go get an Android instead.

Having a manufacturer-curated channel of apps is great. That channel should not come at the cost of consumer choice or competition.
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