I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.
Apple introduces a universal design across platforms
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Re: Apple introduces a universal design across platforms
#742This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.
Window's problem has always been their legacy systems. I believe to this day you can bring up windows 95 era dialogs somehow in Windows 11?
Re: Apple introduces a universal design across platforms
#743Earlier quoted context omitted.
When Cook became CEO, all of this was inevitable. I used to blame Jobs for not picking Forstall as his successor, but it recently dawned on me that it was never his choice to begin with. The board probably crowded him out again, just like the Sculley situation. In a month Apple will have been on autopilot for longer than Jobs was at the company during the 1997-2011 heyday. Jobs became iCEO in September 1997. After 16…
I suspect ego played a part in Steve Jobs selecting Tim Cook as his successor. Famous CEO's tend to pick a successor that is less charismatic and more risk-averse than they were. CEO's that retire 'honorably', so to speak, don't want someone who will outshine them or make sweeping changes to the brand or the company's organization. In other words, they want to preserve their legacy. Tim Cook is exactly this kind of e…
Re: Apple introduces a universal design across platforms
#744Earlier quoted context omitted.
macOS (I'm still on Sonoma tho): System Settings -> Accessibility -> Display -> Reduce Transparency. (I also recommend Reduce Motion, but YMMV - some animations are really helpful.) iOS: Settings -> Accessibility -> Display & Text Size -> Reduce Transparency. You're welcome.
You can also disable animations on iOS. When switching between screens, there’s just a long pause instead of the animation. These pauses drive me crazy, it’s simply not possible to configure the device to be responsive.
No, you can not. You can reduce _some_ animations, but most of them actually remain. Including the most annoying ones like the slowwwww screen switching, or the bottom sheet animation.
An amusing anecdote: I have animation turned off entirely on my Android phone, and I was demoing an app on it. People commented how amazingly fast it felt compared to iOS, simply because there were no animations.
Re: Apple introduces a universal design across platforms
#745Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…
I’m usually a big fan of Apple design and UX. Any change faces some initial resistance, but this is first real “Ugh, hard no” reaction I can recall after seeing some of those.
Re: Apple introduces a universal design across platforms
#746I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.
> Since you literally cannot have fully opaque elements with AR glasses Why not?
VR glasses like the VisionPRO can add a video stream of your surroundings, but they are physically opaque and thus don't suffer from this limitation.
Re: Apple introduces a universal design across platforms
#747This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.
Definitely in the minority here but I liked Metro, I always felt it was just a decade ahead of it's time (as was Windows 8 generally)
What I find wild is that there were internal W8 releases with a proper start menu but they abandon it at some point to fully embrace Metro.
Re: Apple introduces a universal design across platforms
#748We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…
The problem with all this - and 'liquid glass' as well - is that far from adding anything to the experience, they take away from it. They muddy and visually complicate what should be a visually clear and simple interface, one that gets out of your way as much as possible while allowing you to reach what you really care about - the content in your apps.
Re: Apple introduces a universal design across platforms
#749Earlier quoted context omitted.
This whole flat style fever which doesn't distinguish between active elements and informative text allowed to spread darkpattern tactics which lead to deploying adverse or even harmful changes for users. It also contributed to nullifying customisation under linux - looking exactly at you adwaita. My age shows here as well and I'm not in any way excited about this design change at all. Suddenly Apple decided that this…
> Suddenly Apple decided that this fancy acrylic glass animation for widgets, interface that says "look we aren't stagnant - we did something" like a lot of redesigns, its more about marketing and 'the new shiny' than anything else imo
And I honestly felt sorry for woman who tries to sell me amazing emoji combining "technology". Who actually uses this beside the obvious die-hard fans on dedicated sites and forums.
Re: Apple introduces a universal design across platforms
#750Makes everything harder to read, far more expensive on your battery. No benefits.
WTF.
That's the final nail in the coffin for me.