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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#741
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

Wouldn't that be a crazy bet, given how much AR has flopped? Or do people still think it's more than a fad of the early 2020s?

Re: Apple introduces a universal design across platforms

#742
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Window's problem has always been their legacy systems. I believe to this day you can bring up windows 95 era dialogs somehow in Windows 11?

Everything is deep down beneath all this W11 acrylic translucency. MS did a good work around W7 when they patched majority of old icons and resources and then made widgets flatter in W8 and W10 so they would fit better. That gray 9x legacy is here and will stay - for compatibility reasons

Re: Apple introduces a universal design across platforms

#743

Earlier quoted context omitted.

When Cook became CEO, all of this was inevitable. I used to blame Jobs for not picking Forstall as his successor, but it recently dawned on me that it was never his choice to begin with. The board probably crowded him out again, just like the Sculley situation. In a month Apple will have been on autopilot for longer than Jobs was at the company during the 1997-2011 heyday. Jobs became iCEO in September 1997. After 16…

I suspect ego played a part in Steve Jobs selecting Tim Cook as his successor. Famous CEO's tend to pick a successor that is less charismatic and more risk-averse than they were. CEO's that retire 'honorably', so to speak, don't want someone who will outshine them or make sweeping changes to the brand or the company's organization. In other words, they want to preserve their legacy. Tim Cook is exactly this kind of e…

IDK, I think Apple creating its own laptop/desktop-class CPU was a pretty bold move with a huge payoff. It's less sexy than introducing an entirely new category of product, but it's not exactly risk-averse either.

Re: Apple introduces a universal design across platforms

#744

Earlier quoted context omitted.

macOS (I'm still on Sonoma tho): System Settings -> Accessibility -> Display -> Reduce Transparency. (I also recommend Reduce Motion, but YMMV - some animations are really helpful.) iOS: Settings -> Accessibility -> Display & Text Size -> Reduce Transparency. You're welcome.

You can also disable animations on iOS. When switching between screens, there’s just a long pause instead of the animation. These pauses drive me crazy, it’s simply not possible to configure the device to be responsive.

> You can also disable animations on iOS.

No, you can not. You can reduce _some_ animations, but most of them actually remain. Including the most annoying ones like the slowwwww screen switching, or the bottom sheet animation.

An amusing anecdote: I have animation turned off entirely on my Android phone, and I was demoing an app on it. People commented how amazingly fast it felt compared to iOS, simply because there were no animations.

Re: Apple introduces a universal design across platforms

#745
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Yeah. On Windows some apps (the new Terminal) used to have the opacity set to 0.9 or something by default. First thing I did was set it to 1.0. Having the background bleed through is distracting for no real value.

I’m usually a big fan of Apple design and UX. Any change faces some initial resistance, but this is first real “Ugh, hard no” reaction I can recall after seeing some of those.

Re: Apple introduces a universal design across platforms

#746
post #579
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

> Since you literally cannot have fully opaque elements with AR glasses Why not?

Because AR glasses, by definition, overlay an interface onto the real world that you are seeing through the transparent glasses.

VR glasses like the VisionPRO can add a video stream of your surroundings, but they are physically opaque and thus don't suffer from this limitation.

Re: Apple introduces a universal design across platforms

#747
post #57
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Definitely in the minority here but I liked Metro, I always felt it was just a decade ahead of it's time (as was Windows 8 generally)

Metro was terrific on mobile - especially for older people who had no issues reading information from tiles or navigating sharp interface. Once my mother's HTC 8S broke and she had to temporarily switch to iPhone she complained how the interface was small and barely readable. It's the desktop where it failed - you can't just force users into a mobile interface, at the same time remove the most recognisable element of your product (start button and menu) and believe people will adapt.

What I find wild is that there were internal W8 releases with a proper start menu but they abandon it at some point to fully embrace Metro.

Re: Apple introduces a universal design across platforms

#748

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

By this token, why not add particle systems and fancy explosions to every button click? Why stick to squares or rounded squares etc, when you can use voxel shading to generate complex n-gons with thousands of edges?

The problem with all this - and 'liquid glass' as well - is that far from adding anything to the experience, they take away from it. They muddy and visually complicate what should be a visually clear and simple interface, one that gets out of your way as much as possible while allowing you to reach what you really care about - the content in your apps.

Re: Apple introduces a universal design across platforms

#749
post #328

Earlier quoted context omitted.

This whole flat style fever which doesn't distinguish between active elements and informative text allowed to spread darkpattern tactics which lead to deploying adverse or even harmful changes for users. It also contributed to nullifying customisation under linux - looking exactly at you adwaita. My age shows here as well and I'm not in any way excited about this design change at all. Suddenly Apple decided that this…

> Suddenly Apple decided that this fancy acrylic glass animation for widgets, interface that says "look we aren't stagnant - we did something" like a lot of redesigns, its more about marketing and 'the new shiny' than anything else imo

Maybe it's because I'm living in a country where we had to catch up with marketing and advertising after communism fell and I have some kind of "immunity" and cynical approach to such forms of product presentations... But this whole keynote video felt like it's on nearly same levels as car salesman, infomercials/teleshopping.

And I honestly felt sorry for woman who tries to sell me amazing emoji combining "technology". Who actually uses this beside the obvious die-hard fans on dedicated sites and forums.

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