Just a heads up, I'm on a touch screen and can abuse those pink parts pretty easily by just tapping the screen on the other side of them.
Cursors
71–80 of 245 posts
Re: Cursors
#72Earlier quoted context omitted.
I am not logging anything at the moment. I started writing this a few days ago.
This is going to be H U G E. Stats about one's own selflessness etc would be really cool. Or even aggregated stuff. X% is selfish, Deciles of goodness etc.
Re: Cursors
#73How many levels are there? I played until about 12
Re: Cursors
#74So much fun, great to see how people work together to help each other win. I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.
Re: Cursors
#75Earlier quoted context omitted.
My big smile moment was in the level with a torturously long path between blue barriers that snaked around... UNLESS someone was on the blue barrier. At that point, everyone was free to go straight to the exit (except the kind soul, who had to wait for someone to hit the cyan trigger and let them out)
I'm actually the guy that designed that level and was lucky enough to have the dev put it in. My design let you go from spawn directly to the obstacle removal button, but the dev edited that part out. I really like trust exercise levels, even though an entire heard of cursors left me in the box once.
Re: Cursors
#76How many levels are there? I played until about 12
Re: Cursors
#77Re: Cursors
#78Re: Cursors
#79Dev here. There's an editor at http://cursors.io?editor , but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll rep…
Curious what the tech stack and data flow looks like for this, is the server running a C++ game representation and pushing updates to the javascript clients via WebSockets? Noticed the string from the level editor `std::vector wallByColor[`