Live data from Hacker News

Oculus Rift Will Change Your Gaming World

tomshardware.com

71–80 of 93 posts

Re: Oculus Rift Will Change Your Gaming World

#73
post #7

There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place. The absolute creepiest thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see my…

I can imagine it being weird to walk around a 3D world while standing still in real-life (using keyboard or some sort of controller). But the Oculus Rift should be awesome right out of the box for any flight simulator. For a flight simulator the Rift makes so much sense.

Re: Oculus Rift Will Change Your Gaming World

#74
post #11
post #9

I think a more compelling idea for having a camera on the outside is to allow for hand tracking within the game. Imaging if Leap-like functionality were added to the Rift. Flying through space in your star ship, you could reach out and actually interact with the controls in your cockpit. I think that could be a lot more compelling than what we are seeing with games on Kinect today.

Lack of tactile feedback will always be an obstacle to that. Still, I share your optimism. Sounds like a great idea in principle, and we're closer to it than ever now.

Maybe even closer than you think. We've already done simulated tactile feedback in monkeys! http://io9.com/5846275/biotech-breakthrough-monkeys-can-feel...

Re: Oculus Rift Will Change Your Gaming World

#76

I have long been a proponent of stereoscopic 3d, but there are still two major problems. One is that is our current realtime rendering methods rely heavily on screen-space operations (blurring, many shadow types, SSAO, bloom, refraction, post-process fx), which confuse the brain when rendered in stereo (I.e. will make things float when the should not). The other problem is focus. In the real world, your eyes move to…

The oculus rift has optics that allow the eyes to focus at infinity, not the convergence point of the eyes.

Do you think that will help?

Re: Oculus Rift Will Change Your Gaming World

#77
post #72
post #41

I can see this working wonders in the medical field. Imagine doctors able to do pinhole surgery with a 360 camera on a stick and the Oculus.

They already do this with robotic surgery. http://www.intuitivesurgical.com/products/davinci_surgical_s...

Here's a video:

http://www.intuitivesurgical.com/products/davinci_surgical_s...

Re: Oculus Rift Will Change Your Gaming World

#78
I got a demo of the Oculus Rift at this past Gamescom and I was completely blown away. From the second I put it on I knew this thing was gonna rock the gaming world. The realism and "awe" factor is off the charts.

My only complaint in their demo (and something they knew they had to figure out) was separating aiming from looking. In almost every FPS game, where you look = where you aim. With the Oculus rift, this now doesn't make 100% sense. You should be able to look around but still control your aim separately (just like how you do it now with a mouse or control stick).

A lot of people I talk to think the Oculus Rift isn't high enough resolution to be successful. I can see that complaint because on paper it does look low resolution compared to what we're used to now on traditional monitors. But in practice, the low resolution of the Oculus Rift did not bother me one bit. More pixels would have been nice but not necessary at all.

Bring on the Oculus Rift! I can't wait to see this thing come out and see what games people make for it.

Re: Oculus Rift Will Change Your Gaming World

#79

I got a demo of the Oculus Rift at this past Gamescom and I was completely blown away. From the second I put it on I knew this thing was gonna rock the gaming world. The realism and "awe" factor is off the charts. My only complaint in their demo (and something they knew they had to figure out) was separating aiming from looking. In almost every FPS game, where you look = where you aim. With the Oculus rift, this now…

Two key points I feel I should make:

1. Decoupled aiming with a Razer hydra or something is the first thing pretty much everyone who pre-ordered a Rift devkit plans to implement.

2. While the resolution is low, it is still an early prototype. Top of the feature list for the commercial version is; higher resolution screen.

Re: Oculus Rift Will Change Your Gaming World

#80

Anecdote time. The last time I played with a set of VR goggles was a few years back, and the technology was certainly not up to this pace. That said, the head tracking was pretty good, particularly for the FPS we were playing. The problem wasn't in the head tracking... it was that the head tracking was pointless. Since you couldn't realistically look around more than ~120 degrees, you still needed a way to turn aroun…

I'd be willing to bet good money the Rift is considerably lighter than the HMD you describe using!

If you really cant see the potential of VR finally being technically possible then I feel bad for you son :(

Post reply on HN