Every time I see these referenced I think of Ready Player One and the start of OASIS
Oculus Rift Will Change Your Gaming World
51–60 of 93 posts
Re: Oculus Rift Will Change Your Gaming World
#52There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place. The absolute creepiest thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see my…
Re: Oculus Rift Will Change Your Gaming World
#53... only if game developers fully embrace it.
Re: Oculus Rift Will Change Your Gaming World
#54The last time I played with a set of VR goggles was a few years back, and the technology was certainly not up to this pace. That said, the head tracking was pretty good, particularly for the FPS we were playing.
The problem wasn't in the head tracking... it was that the head tracking was pointless. Since you couldn't realistically look around more than ~120 degrees, you still needed a way to turn around and move. The result is that while the head mounted VR goggles were neat, they were just a trick.
After 30 minutes of play, I found that my head had lolled down to rest on my chest (in part due to the weight of the headset), and I wasn't using the goggles for anything more than I would use a monitor for.
Given that, despite the advances in technology, you'll still have a practical limit on how much your head can turn (and thus still requiring a mouse/joystick for real movement), I have a hard time seeing the niche these will successfully fill.
Re: Oculus Rift Will Change Your Gaming World
#55Anecdote time. The last time I played with a set of VR goggles was a few years back, and the technology was certainly not up to this pace. That said, the head tracking was pretty good, particularly for the FPS we were playing. The problem wasn't in the head tracking... it was that the head tracking was pointless. Since you couldn't realistically look around more than ~120 degrees, you still needed a way to turn aroun…
Metroid Prime 3 on the Wii (and possibly other games) used a similar control system based on the wiimote pointer. It had an adjustment period when you first picked it up, but worked very well. Whether the same holds true with head tracking, I can't say.
Re: Oculus Rift Will Change Your Gaming World
#56EDIT: Nope, I was not making this up... it was Sega VR causing strabismus.
http://www.audioholics.com/news/editorials/warning-3d-video-...
Re: Oculus Rift Will Change Your Gaming World
#57There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place. The absolute creepiest thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see my…
Re: Oculus Rift Will Change Your Gaming World
#58Re: Oculus Rift Will Change Your Gaming World
#59Re: Oculus Rift Will Change Your Gaming World
#60There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place. The absolute creepiest thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see my…
If you're sceptical about Oculus Rift, here's an experiment for you. Download Doom and play it back-to-back with a modern FPS. What you'll probably notice most isn't the low resolution or the weird cardboard-cutout objects, but the absence of freelook. You'll find yourself jarring as you try to look up at ledges or peek down through windows, feeling peculiarly constrained, almost as if you're wearing a neck brace. The Rift is at least as big a difference.
HMDs with accurate head tracking are an absolute revelation, because they truly immerse you in the environment. You don't realise how much your natural vision relies upon your ability to take quick glances at odd angles - a look down at your feet to spot the last step, a peek over your shoulder before you merge into traffic and so on.