When is this scheduled to come out for retail???
Oculus Rift Will Change Your Gaming World
71–80 of 93 posts
Re: Oculus Rift Will Change Your Gaming World
#72I can see this working wonders in the medical field. Imagine doctors able to do pinhole surgery with a 360 camera on a stick and the Oculus.
http://www.intuitivesurgical.com/products/davinci_surgical_s...
Re: Oculus Rift Will Change Your Gaming World
#73There is a really sort of chilling feeling when you get really good head tracking and high DPI visual input, it fools your brain enough to move your sense of place. The absolute creepiest thing I've experienced with this was put the goggles on and have the screens showing the view of a pair of cameras mounted on a telepresence robot in the same room. Then slowly pull the telepresence robot back so that I could see my…
Re: Oculus Rift Will Change Your Gaming World
#74I think a more compelling idea for having a camera on the outside is to allow for hand tracking within the game. Imaging if Leap-like functionality were added to the Rift. Flying through space in your star ship, you could reach out and actually interact with the controls in your cockpit. I think that could be a lot more compelling than what we are seeing with games on Kinect today.
Lack of tactile feedback will always be an obstacle to that. Still, I share your optimism. Sounds like a great idea in principle, and we're closer to it than ever now.
Re: Oculus Rift Will Change Your Gaming World
#75I'm wondering if this could be see for programming? Infinite screen of data/code, just turn your head.
Re: Oculus Rift Will Change Your Gaming World
#76I have long been a proponent of stereoscopic 3d, but there are still two major problems. One is that is our current realtime rendering methods rely heavily on screen-space operations (blurring, many shadow types, SSAO, bloom, refraction, post-process fx), which confuse the brain when rendered in stereo (I.e. will make things float when the should not). The other problem is focus. In the real world, your eyes move to…
Do you think that will help?
Re: Oculus Rift Will Change Your Gaming World
#77I can see this working wonders in the medical field. Imagine doctors able to do pinhole surgery with a 360 camera on a stick and the Oculus.
They already do this with robotic surgery. http://www.intuitivesurgical.com/products/davinci_surgical_s...
Re: Oculus Rift Will Change Your Gaming World
#78My only complaint in their demo (and something they knew they had to figure out) was separating aiming from looking. In almost every FPS game, where you look = where you aim. With the Oculus rift, this now doesn't make 100% sense. You should be able to look around but still control your aim separately (just like how you do it now with a mouse or control stick).
A lot of people I talk to think the Oculus Rift isn't high enough resolution to be successful. I can see that complaint because on paper it does look low resolution compared to what we're used to now on traditional monitors. But in practice, the low resolution of the Oculus Rift did not bother me one bit. More pixels would have been nice but not necessary at all.
Bring on the Oculus Rift! I can't wait to see this thing come out and see what games people make for it.
Re: Oculus Rift Will Change Your Gaming World
#79I got a demo of the Oculus Rift at this past Gamescom and I was completely blown away. From the second I put it on I knew this thing was gonna rock the gaming world. The realism and "awe" factor is off the charts. My only complaint in their demo (and something they knew they had to figure out) was separating aiming from looking. In almost every FPS game, where you look = where you aim. With the Oculus rift, this now…
1. Decoupled aiming with a Razer hydra or something is the first thing pretty much everyone who pre-ordered a Rift devkit plans to implement.
2. While the resolution is low, it is still an early prototype. Top of the feature list for the commercial version is; higher resolution screen.
Re: Oculus Rift Will Change Your Gaming World
#80Anecdote time. The last time I played with a set of VR goggles was a few years back, and the technology was certainly not up to this pace. That said, the head tracking was pretty good, particularly for the FPS we were playing. The problem wasn't in the head tracking... it was that the head tracking was pointless. Since you couldn't realistically look around more than ~120 degrees, you still needed a way to turn aroun…
If you really cant see the potential of VR finally being technically possible then I feel bad for you son :(